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© 2024 Daz Productions Inc. All Rights Reserved.
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Great image.....repairs are very easy in PS.
Zoom in close to the area you wish to repair. Then select the clone tool and chose an area very close to the one you wish to repair. Hover over this area then press and hold ALT KEY to select it. Release the ALT KEY then use your mouse [by holding down the left button] to clone the area you want to repair.
Thanks Kylumi, see that white square? some one pointed that out over at Deviantart. Buggered if I know where that came from.
Watch...... I will remove it for you. ;-)
Removed using CLONE TOOL......
I bow to you good sir :D
lol......But, honestly I make it sound harder than it really is. Its simple, but takes a little practice.
"`ere bert!!! bill!!! what the `ell!!! guys where supposed to be respectable statues not bloody yobs blowing bubble gum!!!"
Double Bubble? Or another flavor gum?
There english stones so it has to be wrigleys spearmint lol.
There english stones so it has to be wrigleys spearmint lol.I thought they was polynesian, like Easter Island. Wouldn't that be more like Juicy Fruit?
Yeah thats true, ok you win. :D
"hmmm!, whats that funny looking human and his little humans doing staring and point at me?", "ooo! bright light, crikey they do funny things these humans. Must keep smiling, act all stony and natural."
Rendered using 3Delight DAZ pro 4.5.
"Henry....?", "Sigh!...what`s up Bert?"
"Dude, im bored. I`ve like been standing here for a 1000 years and my feet are killing me!"
"Bert..sigh!...your a stone you do not have any feet. Were stones and we stand, it`s what we do."
"Guys pipe down a little, i`m trying to sleep!.".
Picked up the new Stephanie 5 model form DAZ today, did this portrait to see how she fairs in LUX.
All standard settings expect custom normals for the dress and her hair.
Rendered to 4.22k in LUX 1RC3.
Glad to see another person using reality plugin. What is the differnece between victoria and stephanie? I could never figure it out. Same thing with david and micheal.
Jake, when The original Steph 3 and David 3 came out they were Victoria and Michaels little siblings, so to speak.
SO if Victoria was meant to be 5'8" tall, then Steph was 5'2" and slimmer, not quite so voluptuos straight out the box, so to speak, and similarly David was shorter and not so well muscled as Michael.
Of course it is possible to morph both to be similalry well endowed as the other 2 figures, but in a more petite package.
I personally always preferred Steph petite and David, when they were current, because I come from a family which is shorter on average than the 6'2" muscular hunks, and thus I equate more with those 2 figures. I am actually a mere 5' nothing.
The Steph character for Genesis is also around 5'2" tall, so keeps to the family tradition.
Thanks for the info.
I actually don't use DS at all :red: , only use Poser, and that an ollder version, just to get my figures into my app of choice. I won't bother telling you what that is. :coolsmirk:
Stephanie 5 with the Riley texture set.
Timeless reflections bedroom (custom normal maps on all textures).
Wonderous wares vase with a very pale yellow (255,255,201) transmission colour.
Pumps and stockings white fish nets (custom normal map).
Boudoir whispers teddy with white Paris texture (custom normal map).
Aspasia hair.
Globe lamp and chandelier (behind the camera) were taken from here http://wdj-freebies.webs.com/ thanks so much John.
So here is my longest render yet, 6.63k samples with around 60 hours render time, I was going to let it run to 10k but it didn't seam to be changing any more so i stopped it.
Both the globe lamp and chandelier have low black body temps plus the globe lamp has a red/brown tint to the light.
Film response used was the Kodak portra 800.
Wanted to try another one with Stephanie 5 this time with the Gabi texture set, rendered to 5.05k samples. This is the first time I have used an IBL light. Some crazy bump normal maps added for good measure.
Stephanie 5 with the Gabi texture set.
Lycan hunter Clothes set, light brown matts.
Eagle
A walk on water scene set.
Hdrvfx 0017 picacho peak IBL light from HDRlabs.
Agfachrome RSX2 200 film response.
WOW! Can I just say PERFECTION! Great stuff Michael!!!!! :bug: :cheese: :wow:
Shucks! Your too kind :)
This one had me looking for zombies LOL
Here is my version of the DAZ bus top vignette,
I tried to make a displacement map for the brick wall but for some reason LUX didnt load it even though it loaded into Reality and there's 2 levels of sub-division. Rendered to 4.63k samples in LUX.
Cup of coffee and a good book.
Roberto mellos Brunna
Amy elite texture set
Sultry for carlota
A bright loft.
Fantasy book
Radiant jaguar hair
Rendered to 3.83k samples in LUX RC4.
The three mirror tiles are actually picture frame props converted to mirrors in Reality, came as quite a nice surprise. The lamp is untouched by me, Reality set it up with its own custom metal using the original texture and this really nice chrome happened. The sofa has textures taken from the silk and leather fabricator sets with custom normal and displacement maps.
Decided to do anther elf, hope fully conveying the emotion I was looking for. Used an IBL from the skies of reality set and a curved mesh light with a red/brown tint to colour her skin.
Victoria 4
Odonata textures and morphs
Earane top and skirt with custom normal map and velvet material.
Fairylicious necklace, bracelet and earrings.
Zahirs palace with custom mormal maps.
Skies of reality v1
Rendered to 8.80k samples in LUX v1 in just over 11 hours.
I think this is my fav. The pose, and her expression. :) The others are great too, thanks for sharing!
That is a beautiful Render Michael :)
Thanks guys, was beginning to wonder if I was posting on here for nothing.
Hey, you know I follow you. I might not say much some times but Hey all I could say would be how good they are over and over.
Its ok, just getting a bit dejected is all. Ignore me lol