Skin tones

vindazivindazi Posts: 667

Human skin varies in shades of brown, i.e. melanin content. Is ther a shader that will allow me to dial in variation in skin tone?

Also the skin shaders I purchsed seem to be just materials. To what do I attached the materials?

Comments

  • vindazivindazi Posts: 667

    I am having a hard time with the search function. For example, I purchased Skin Builder Basic for Genesis and Genesis 2 Female. WHen I put that in the search bar I get all kinds of things like birds, horses, elephants etc. How can I get only what I put into the search bar?

  • vindazivindazi Posts: 667

    How can I create a crowd scene in D3D? I want to have multiple people standing. Different body types, faces etc. I am currently doing them one by one. It occurde to me that I might not be doing this the most efficient way possible? Any suggestions?

  • vindazi said:

    Human skin varies in shades of brown, i.e. melanin content. Is ther a shader that will allow me to dial in variation in skin tone?

    Also the skin shaders I purchsed seem to be just materials. To what do I attached the materials?

    Shaders are applied by:

    1. Select the figure in the scene, on the Surface Panel select the desired surface to receive the Shader.

    2. Double-click on the shader and wait a moment while the shader is applied.

    3. Render to see the effect.

    You may be interested in these skin tone images. They can be applied to any one of a number of dials on the Surface Tab for different effects.

    https://www.daz3d.com/forums/discussion/377711/real-skin-tone-painted-squares-lots-of-em

     

  • Olo_OrdinaireOlo_Ordinaire Posts: 742
    edited March 2020
    vindazi said:

    How can I create a crowd scene in D3D? I want to have multiple people standing. Different body types, faces etc. I am currently doing them one by one. It occurde to me that I might not be doing this the most efficient way possible? Any suggestions?

    I have a few of these products:  The Now Crowd billboard sets.  They are truly wonderful for creating people in the background of scenes.   Attached is an example.  All the characters except the old man and two children in the foreground are Now Crowd billboards.

    Grandpa Explains How He Flew in the Berlin Airlift - resized.png
    1900 x 1346 - 3M
    Post edited by Olo_Ordinaire on
  • HylasHylas Posts: 4,985
    vindazi said:

    Human skin varies in shades of brown, i.e. melanin content. Is ther a shader that will allow me to dial in variation in skin tone?

    Also the skin shaders I purchsed seem to be just materials. To what do I attached the materials?

    If you render in IRAY you can lighten and darken a characters skintone by changing the translucency value.

    That being said, you can't really take a caucasian characters skin and make it suitable for a black character, or vice versa.

  • pbaddhanpbaddhan Posts: 127
    edited March 2020

    This will help regarding skin tone variation.

    Post edited by pbaddhan on
  • vindazivindazi Posts: 667
    edited April 2020

    Is Fergal the only figure with vairable skin tones? If not how do I know which figures have variable skin tones?  

    Post edited by vindazi on
  • HylasHylas Posts: 4,985

    I don't think Fergal's skin is more or less versatile than any other skin.

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