Spring cleaning my hard drive....
![AnIronButterfly](https://farnsworth-prod.uc.r.appspot.com/forums/uploads/userpics/699/nLYUH47D2WSS6.png)
...I'm blowing out a runtime. Namely my old Millinium 4 runtime. It's cluttered, crazy and full of
more than I can deal with at this point.
Yes, I'm going to make a Notepad doc of what I want to reinstall before I hit delete. I also know
that I'm keeping the damned "data" Folder from it, as it has the 'saved stuff' from most of my old
scenes in it, so that's not getting deleted until I've got a couple more projects finished--like the
Parts Run and a couple other things...at least for now. :)
I've already saved all my original characters as 'character presets'--so I don't have to worry about
loosing them.
The question becomes--how can I 'save' my existing scene files to a 'new' location, to a new place
with a 'data' folder....so it doesn't save to -that- runtime's 'data' folder...if any of my fellow Daz geeks
here might know that....?
Because, ultimately, I DO want to killshot that folder, and get it outta there...it's gotten REALLY big
and really unwieldly...but I don't want to loose some furnished scenes (ie: furnished 'apartments'
and the like that I've created for various uses)....
Anybody got any good advice....and if this isn't the right place to post this, please put it in the right
place!
Cheers,
Kat aka AnIronButterfly
Comments
When you save a scene it should, in DS4, use the Data folder in the content directory you save to (if you do) for any new files or folders. .duf scene files should reload the original OBJ a dn CR2/PP2 files if they can't find the \Data folder stuff, assuming those are still present in the same relative location, and then resave to the appropriate Data folder - the problem then would be older scenes which lack the ability to rebuild missing assets, and I'm not sure how to deal with those.
Heya, Richard,
I've got the latest builds of 4.6.x and my oldest Mil4 runtime, called "MyArtStuff" has a huge "data" folder, that's over 10 gigs.
Most of my 'new' scenes are in the *.duf format.
The old/ancient stuff that's in the *.daz format is stuff that I'm not even worrying about anymore.
I renamed that huge old "Data" Folder to "Data.BU" last night and pulled up a number of scenes that are in the *.duf format
while the "Data" folder was in the "Data.BU" name and they didn't have a problem opening. That test makes me wonder IF
I can killshot the entire runtime without a problem...
I'm going to test that theory by removing the runtime from my DS program and then trying to open a couple of my scene files,
y'know, test stuff before doing any killshots and deleting anything on a permanent basis. :)
I'll post here and let you know how it goes!
Cheers,
Kat