how to pose a sword
Thadeus72
Posts: 409
hi i try to pose a sword with the Capsces Poses Olympia 6 Barbarian
i use a pose like this one in the set
but i can't rotate the sword down ...
i use xrot, yrot, zrot without sucess
thanks for your help
cdi.jpg
305 x 518 - 37K
sword_test.jpg
800 x 600 - 92K
Comments
Rule 1 for sword handling: Stick em with the pointy end. (sorry, couldn't resist!)
Seriously though, is the sword parented to the actress's hand? Could be that's affecting its axis of rotation. Try un-parenting it before you change the pose. (don't know that's the cause, but I've had problems in the past, rotating parented props)
Other things that can affect easy rotation/posing of sharp pointy objects;
Is the rotation centre anywhere near where the figure's holding the sword? If not, you'll have to rotate a bit then move a bit to re-align with the hand, then rotate a bit and...
Is the sword actually centred and aligned inside its bounding box? Many of them are, but some are slanted between opposite corners and, when you zero the bounding box, they're nowhere near aligned on the x, y or z axes.
When freshly loaded, are any of the sword's x- y- or z-rot values close to a multiple of 90°? If so, you'll be affected by a problem called Gimbal Lock — it causes two of your rotate controls to spin the object in very nearly the same direction. This is easier to spot if you use the Rotate Tool, two of the axis rings will be almost overlapping.
I've had that happen, and wondered what caused it.
thanks a lot tim_a et spotted kitty it work !
I've had that happen, and wondered what caused it.
I've also been having this problem, not so much with swords, but with bottles, handguns and phones and other small objects. Like that phone and tablet freebie we got some 2 years back. If I lay the tablet on a table for instance, I cannot rotate it so it lays diagonally but still flat to the table, because every axis tilts the object vertically.
You mean there might be a way to fix that?
Well, there's a quick-and-dirty way I use when I have to, that sort-of works. First move your object to the zero point in the middle of your scene, twiddle the rotate dials until it's as flat as you can get it (don't worry too much just yet about which way round it's rotated by the time you've got it right), then create a null and parent your wayward object to the null. If you want to move or rotate your object now, select the null and move/rotate that.
Unfortunately, fixing it properly will (I think) need an actual modelling program (e.g. Hexagon or Blender) and a steady hand.