Line anomaly (Solved)

RexRedRexRed Posts: 1,374

Does anyone know what is causing this line distortion in the thigh skin texture of my character?

It is happening in two different characters in the scene (Michael 8 and Callan) they have them on their arms too. (I hope they are not coming down with something...) :)

They are both being lit by a single ghost light and have a large plane behind the camera and light so it can't be shadows cast by land or objects behind the camera. The sky is set to scene only. 

Any suggestions would be helpful.

Line anomaly.jpg
1653 x 1228 - 2M
Post edited by RexRed on

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  • RexRedRexRed Posts: 1,374
    edited March 2020

    I tried turning off the ghost light and changing the camera and the lines are still there. I tried reloading their skin MATS and still there I tried loading skin textures from other characters and still there.

    I turned off specular rendering settings and caustics, still there.. 

    Maybe I posed them too much and threw off the geometry by + or - 1?

    Maybe a geometry limits thing?

     

    This line anomaly is running along Callan's arm.

    Line anomaly2.jpg
    1212 x 420 - 315K
    Post edited by RexRed on
  • RexRedRexRed Posts: 1,374
    edited March 2020

    Well... I ascertained what was putting the lines in my figure's skin, though I am not sure why...

    I also had some of the Stonehenge blocks in my scene from Terradome.

    These Stonehenge stones were sitting inside of a group called "CT controller".

    I am not sure what property this controller group was applying to the stones but when I unparented the block objects themselves and deleted the controller group parent, the lines went away in my figures... 

    While these stones were parented, I had added different shaders to the blocks so maybe that had something to do with it.

    Very strange anomaly indeed!

    Again, this problem is solved but I am curious what exactly caused this problem in the first place.

    Post edited by RexRed on
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