File size bloat after using Geometry Editor

When I use the Geometry Editor on anything, usually clothes, the file size bloats up tremendously. For example, deleting some polygons caused one clothing item to go from 22K to over 14MB!

Whether this affects my system's performance or not, it seems grossly inefficient—the file size should go down, not up—and wastes disc space. I'm wondering if there's an additional step I'm missing, or some other way to prevent extreme file size bloat. I'm not a 3D modeller, so any solution would have to be suitable for dummies (e.g. me).

Any advice would be aprreciated.

Comments

  • Richard HaseltineRichard Haseltine Posts: 102,397

    Assuming the item is an asset to star with it wouldn't be embedded in the scene file, like the textures it would be an external fiel referenced by the scene. When you edit the geometry you are not working on the base asset but on a local copy, and that (plus any morphs) will then be saved in the scene file unless you save it as a new asset. The total size of the data, sceen file plus assets in the data folder plus textures, will have gone down but the place in which some of the data is stored has changed.

  • SevrinSevrin Posts: 6,309

    Assuming the item is an asset to star with it wouldn't be embedded in the scene file, like the textures it would be an external fiel referenced by the scene. When you edit the geometry you are not working on the base asset but on a local copy, and that (plus any morphs) will then be saved in the scene file unless you save it as a new asset. The total size of the data, sceen file plus assets in the data folder plus textures, will have gone down but the place in which some of the data is stored has changed.

    Does this go for mesh grabbed things too?

  • Richard HaseltineRichard Haseltine Posts: 102,397
    Sevrin said:

    Assuming the item is an asset to star with it wouldn't be embedded in the scene file, like the textures it would be an external fiel referenced by the scene. When you edit the geometry you are not working on the base asset but on a local copy, and that (plus any morphs) will then be saved in the scene file unless you save it as a new asset. The total size of the data, sceen file plus assets in the data folder plus textures, will have gone down but the place in which some of the data is stored has changed.

    Does this go for mesh grabbed things too?

    Yes, anything that modifies the mesh has to stored - though in this case there should be a lot less data

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