Using surface opacity in animation?
![DefaultName](https://secure.gravatar.com/avatar/2da2e952865f27dd1095ebd750577ae4?&r=pg&s=100&d=https%3A%2F%2Fvanillicon.com%2F2da2e952865f27dd1095ebd750577ae4_100.png)
Hello. I'm wanting to reduce or increase the cutout opacity in the surface tab of an object as an animation, to make things fade away, or fade back in. Currently, it doesn't seem to work, the parameter for opacity never moves along with the timeline.
Is there another way? Thank you.
Comments
Rob points you to http://docs.daz3d.com/doku.php/public/software/dazstudio/4/referenceguide/scripting/api_reference/samples/start#post-load_data_items , specifically "Post-Load Material Proxy Create" and "Post-Load Material Proxy Link Properties"
Thanks but, I don't understand any of this. Would this allow me to use surface opacity in animations?
I really don't know where to start and would like to learn. But I'm reading a lot of coding and can't make any sense of it.
Yes, you would create a proxy - an item in the scene - and give it a property linked to the surface's opacity control, the scene node's control would then animate normally and drive the change in the surface setting.
I've never used code and wouldn't know how to write one.
I found this script in another thread and have been working with success with it so far https://sites.google.com/site/mcasualsdazscripts/matanim