problems finding measurements in hexagon?

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  • RoygeeRoygee Posts: 2,247
    edited December 1969

    Seriously - before I can help you any further, I need to know whether the original file is a .cr2 or .duf - there are very different methods of handling morphs for these formats. If the original file - not the one you saved - is a .duf, you save it as a morph asset, not a scene file.

    If it is a .cr2, i'm afraid I can't help any further. As I wrote in a previous post, the saving of .cr2 morphs has changed and I have no idea how this is now done. Apparently you need to use EXp, or something of that nature, which is way beyond my technical understanding.

    As suggested, if this is the case, you should try to get some advice from experts at the DS forum.

  • dinosaurmad87dinosaurmad87 Posts: 114
    edited May 2014

    It's a cr2 file the original model is. Who would you recommend asking as I could just pm them and ask them how to do what I'm having trouble with.
    I misread your last comment thought you meant what I saved it as.

    Post edited by dinosaurmad87 on
  • RoygeeRoygee Posts: 2,247
    edited December 1969

    I did some experimenting since my last post and did "sort of" manage to save a morph on a .cr2 file. What I did was to make a morph on Aiko3 via the Hex bridge, then convert the figure to Tri_Ax. Saved first as a Figure/Prop Asset, then saved as a Morph Asset, then saved the scene. When I re-opened the scene, the morph worked fine.

    Why I say it "sort of" saved is that it would only work when I re-opened that specific scene - there was no way I could find to load a new Aiko3 and apply the morph - so this method has very limited use. Did the same with the Daz pup, but this didn't work.

    Unless you can learn to use the ExP method - there is documentation in the Daz Wiki on how to do this, but it is beyond me to understand- the only other method I can think of to achieve what you want is to make a new character.

    Seeing as you are using a commercial mesh, i feel it would be unethical of me to explain this method:)

  • patience55patience55 Posts: 7,006
    edited May 2014

    Thanks for the info and help I do have 2 pics of the 2 dinosaurs I'm trying to alter.
    (Jobaria top Melanorosaurus bottom)

    the Jobaria model is actually textured originally by DinoRaul so as I alter this model anyway of stopping the textures from stretching horribly?

    Also do you know how to select a part of an object on the model for example the whole tail without selecting face by face as it takes ages to do lol.

    http://www.daz3d.com/dinoraul I do not see the Jobaria or Melanorosaurus listed in the store. If sold at Daz3D, could you post a link to the figure(s) you're starting with?

    If you are trying to use the texture from one dinosaur to another, no, the uvmaps will be different. Even for a drastically morphed 'any figure', one needs to make new uvmaps. You may have noticed that each of the major people figures like Genesis end up with quite a collection of them.

    To select many faces, toggle on transparency and in an upper left corner, start a Right-click/drag with the mouse to select a large area. Hold down the Shift key to add/remove the fewer misses or extras.

    Jobaria is from contentparadise.com. Melanorosaurus is the species I'm altering Jobaria into.

    http://contentparadise.com/productDetails.aspx?id=16855


    If you watch where the end quote in brackets go, your responses will not be inside other people's replies ;-)

    Post edited by patience55 on
  • patience55patience55 Posts: 7,006
    edited December 1969

    The .cr2 files after morphing something in them, do not become .duf files.
    One exports out a new .cr2 file.
    atm I do not recall exactly all the steps ... I do not own the dino from CP.
    I do recall morphing Daz3d's squirrel ... and the .cr2 export had to be set for Poser 4 to work.

    Generally speaking, the purpose of morphing is to further enhance the original figure, not create a new ones.

    Triax figures have more flexibility in this regard. It might be worth learning how to do the triax rigging and make your own dino.
    http://www.daz3d.com/rigging-original-figures-in-ds4-pro While this was made a few editions of D/S ago, it is still quite helpful as one learns the basic principles involved.

    It does go on sale from time to time too.

    To explain exactly how to do all that is a bit much for one post.

  • dinosaurmad87dinosaurmad87 Posts: 114
    edited May 2014

    Thanks Patience very helpful I'll have a read of it and see how I get on hopefully I get somewhere with it this time lol.
    This tutorial will work for me as I'm only altering the Dinosaur?

    As I am crap at making new models like Dinosaurs lol save me alot of time.

    May I ask why does this happen everytime I send my altered model back to daz through the bridge?

    morph_issues.jpg
    629 x 596 - 105K
    Post edited by dinosaurmad87 on
  • patience55patience55 Posts: 7,006
    edited December 1969

    Thanks Patience very helpful I'll have a read of it and see how I get on hopefully I get somewhere with it this time lol.
    This tutorial will work for me as I'm only altering the Dinosaur?

    As I am crap at making new models like Dinosaurs lol save me alot of time.

    May I ask why does this happen everytime I send my altered model back to daz through the bridge?

    Well, to get a start at rigging your own dino model, over at Turbosquid there's a rather nifty dino with a fancy neck collar for free. The tutorial doesn't cover morphing and no tutorial can cover "everything". It's a good basic start for comprehending how the triax rigging works, or used to work. I've no idea what the latest release of D/S does with this rigging, should be about the same. It does come with the Gingerbread cookie item.

    Looks like the lower jaw, teeth etc., weren't morphed to match whatever.
    I do not have that model to check so can't really help you with it.
    I do have some of the dino models from Daz3d.

  • patience55patience55 Posts: 7,006
    edited December 1969

    http://www.daz3d.com/forums/discussion/41638/

    Posting "all over the place" is not the best way to get help, just a bunch of confusing answers.

    You do not need the property editor to save a legacy morph.
    As said before, you export out a new .cr2 file.

  • kitakoredazkitakoredaz Posts: 3,526
    edited December 1969

    He he,, I seldom try to make cr2 morph ,, etc^^
    I may need to follow this topic and learn too.

    Then,,, about some version of ds 4 there was clear bug which can not make morph for cr2 figures
    by morph loader pro. It could not produce any controller even though I return obj as morph.
    and ds said ,sucess!!

    but I do not know and did not test it,, about the new ds 4.6. (I think the bug was removed already)

  • kitakoredazkitakoredaz Posts: 3,526
    edited May 2014

    I think,,if OP use current ds 4.6, and use hexagon bridge,, about Cr2 type ,,
    it actually not return as you model it in hexagon.

    see my pic,, I use cat.cr2. then use hexagon bridge , and tweak onlly head around scale.

    then I return it as morph by hexagon bridge,,
    I see,, the cat foot fly to above,, and some unexpected defomatin occured.

    I feel,, daz use new pivot , then it influence somehow about hexagon bridge.

    mymorph.JPG
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    Post edited by kitakoredaz on
  • kitakoredazkitakoredaz Posts: 3,526
    edited December 1969

    And it seems only happen about cr2
    (and I tried to make morph by morph loader pro ,usuall way,, but I can not do it.
    ds always return me,, it has no delta,, but the obj actually difference.

    I check with duf milenium dragon, it have no problem.
    (about hexbridge, or import obj by morph loader, there is no difference)
    cear and easy and reliable ^^;

    (So that I seldom try to use cr2, in daz studio, and not hope it released as cr2,
    even though it is simple rig prop etc,,)

  • kitakoredazkitakoredaz Posts: 3,526
    edited December 1969

    And I check more,, when the cr2 their root pivot not as 0 0 0.
    then use hexagon bridge etc,, it seems cause same problem.

    At leaset,, millenium cat LE cr2 or millenium bigcat LE cr2,, these two root pivot is not 0 0 0 (center of body) in daz studio.
    on the other hand,, millenium dog cr2 pivot is 0.0.0 (on the ground)
    then it work without problem.

    may need you manually change pivot to 0 0 0 of the figure,, at first.
    to use hexagon bridge correctly.

    (Or someone find more easy way, I think)

  • RoygeeRoygee Posts: 2,247
    edited December 1969

    The .cr2 files after morphing something in them, do not become .duf files.
    One exports out a new .cr2 file.

    I agree with patience in this particular case - making a new .cr2 (or better yet, a new .duf ) is probably the best way to go.

    But, in general, I would not like to be making a new .cr2 for every morph I make of, say, V4. Firstly, that would clutter up the Runtime and DIM doesn't like having non-DIM-downloaded stuff sharing it's space, so I would need to make a separate Runtime, with the altered .obj in it. Secondly, Studio doesn't play nice with multiple versions of V4 on the system and thirdly Carrara 8.1 messes up .cr2's made using the latest DS. Fourthly, you loose any existing morphs when you make a new .cr2.

    There is so much confusing information floating around the forums regarding saving .cr2 morphs that I have put in a support ticket, asking for a definitive answer as to whether this is still possible and if so, how. Will post back here when, and if, I get an answer:)

    May have to go back to DS3 to be able to do this - as I remember, in DS 3 they left out a line of code which prevented saving of morphs and we had to use a plugin to do this. Luckily, I have all of that on a spare HD in a cupboard, somewhere, if I ever get the urge to morph a .cr2:)

  • RoygeeRoygee Posts: 2,247
    edited December 1969

    Hi Eric:)

    All this Dino stuff made me want to have another go - here is my version of the Melanorosaurus - the feet are very humanoid, but that is what the ref pic showed, so I did it that way!

    I've always had a problem getting quadruped legs properly attached, so made it a challenge to myself to find a solution - think I have it now:)

    You are welcome to the Hex file if you want to practice your texturing and rigging skills - just drop me a PM if you are interested. Otherwise, I'll see if I can texture and rig over the next few days and if it turns out OK, I'll put it up as a freebie at ShareCG.

    Melan2.jpg
    1024 x 768 - 197K
    Melan1.jpg
    1024 x 768 - 141K
  • kitakoredazkitakoredaz Posts: 3,526
    edited May 2014

    If you have time check please,, this topic, now it seems clear why OP dragon deform such.
    http://www.daz3d.com/forums/discussion/41848/

    I test then made another topic,, because it is ds problem not hexagon problem..

    you can correct it with right step, and make morph without problem by hexagon bridge.
    if you follow the topic ,, and may understand ds morph loader pro and hexagon bridge have problem.
    about some type figure.

    (but save cr2 type morph is another problem (I do not know about it,, may Roygee and patience teach you clear,,)

    Post edited by kitakoredaz on
  • patience55patience55 Posts: 7,006
    edited December 1969

    oh boy, what a mess eh?!

    I've downloaded some of the old dragon figures in my P.L. I'll see if/how they might be morphable in D/S4.6 something [not the latest].

    ;-) yes, ... making a new .cr2 for every morph would be problematic if one had many. With D/S3, FS, and the free script [which I also have] one can make inj/rem morphs and make channels as necessary and edit the lot into one morphing file. In order to redistribute one's morphs for products that didn't have community channels, one would make a .cr2 that calls for the original .cr2 and then adds in all the morph channels and morphs. And "everybody" was supposed to have grabbed all that if they didn't have it, sometime back when I had it uploaded. When downloading ceases and gee, how many editions of D/S have evolved, I figured it had done its time and retired said tut package.

    What I'd really find awesome is IF a 'fast forward to a super sale day' happened and ALL that new dragon stuff just "magically" ['cause hay, I've got vet bills coming up in June] landed in my Product Library ;-) :-) [oh one must dream sometimes]

  • patience55patience55 Posts: 7,006
    edited December 1969

    Okay ... as making morphs for legacy items isn't what the title of this thread is and so other people can find the topic too, I have put my results in its own thread. Here: http://www.daz3d.com/forums/discussion/41873/

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