Geometry editor issue
![odastein](https://secure.gravatar.com/avatar/a343a59ea2b217d250f32312e0a0926a?&r=pg&s=100&d=https%3A%2F%2Fvanillicon.com%2Fa343a59ea2b217d250f32312e0a0926a_100.png)
I've used the geometry editor a few times. I assumed that it was modifying the asset *in my render* and no more. But I saw today that it was modifying the asset in my library.
I wanted to make a shoe dissapear (but only one, not the pair), so I created a surface with the geometry editor, and gave it an opacity of 0% . But when I tried to load again this pair of shoes, I saw that the one I had modified didn't have any texture anymore. The asset itself has apparently been permanently modified.
How do I modify the geometry of an item *only for a specific render* without it modifying the asset itself? Thanks in advance, I hope that my question is clear.
Comments
If you save the modified version you must save it with a different name. If you haven't saved it at all, I can't see how it can have changed the original.
I didn't save it. I loaded the shoes, edited one of them. Once done I loaded the same pair of shoes on another figure and they came as you can see in the attachment. I tried to add the material to this second pair, but it had no effect, they stayed this way.
Edited to add : though I didn't save the shoes, I might (I don't know) have saved *the scene* .
Is this in the same scene? If you want to have the basic and the modified item both in the scene then you need to save it as a new asset (File>Save As>Support Assets>Figure/Prop Asset), as DS will keep oly one copy of a given asset in memory at once and currently that's the version you modified.
Yes, it's the same scene. OK, thank you, it explains it all.
I was afraid that I had permanently modified every asset for which I had used the geometry editor in the past.