Geometry editor issue

I've used the geometry editor a few times. I assumed that it was modifying the asset *in my render* and no more. But I saw today that it was modifying the asset in my library. 

I wanted to make a shoe dissapear (but only one, not the pair), so I created a surface with the geometry editor, and gave it an opacity of 0% . But when I tried to load again this pair of shoes, I saw that the one I had modified didn't have any texture anymore. The asset itself has apparently been permanently modified. 

How do I modify the geometry of an item *only for a specific render* without it modifying the asset itself? Thanks in advance, I hope that my question is clear. 

Comments

  • felisfelis Posts: 4,619

    If you save the modified version you must save it with a different name. If you haven't saved it at all, I can't see how it can have changed the original.

  • odasteinodastein Posts: 606
    edited March 2020
    felis said:

    If you save the modified version you must save it with a different name. If you haven't saved it at all, I can't see how it can have changed the original.

    I didn't save it. I loaded the shoes, edited one of them. Once done I loaded the same pair of shoes on another figure and they came as you can see in the attachment. I tried to add the material to this second pair, but it had no effect, they stayed this way. 

    Edited to add : though I didn't save the shoes, I might (I don't know) have saved *the scene* . 

    00000shoes.PNG
    620 x 459 - 228K
    Post edited by odastein on
  • Richard HaseltineRichard Haseltine Posts: 102,397

    Is this in the same scene? If you want to have the basic and the modified item both in the scene then you need to save it as a new asset (File>Save As>Support Assets>Figure/Prop Asset), as DS will keep oly one copy of a given asset in memory at once and currently that's the version you modified.

  • odasteinodastein Posts: 606
    edited March 2020

    Is this in the same scene? If you want to have the basic and the modified item both in the scene then you need to save it as a new asset (File>Save As>Support Assets>Figure/Prop Asset), as DS will keep oly one copy of a given asset in memory at once and currently that's the version you modified.

    Yes, it's the same scene. OK, thank you, it explains it all. 

    I was afraid that I had permanently modified every asset for which I had used the geometry editor in the past. 

    Post edited by odastein on
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