Creating Aniblock Messes Up Finer Points of Animation
Hi all, first post :)
I've got a short ~1/2 second animation I'd like to loop, reverse, and speed up/slow down. To do so I'm creating an aniblock from studio keyframes using animate2.
I've used mCasual's scripts to lock my feet in place, which worked beautifully in the studio keyframes. The feet stay stationary through the whole motion when I use the studio keyfreames. But when I create an aniblock these get messed up. The feet start sliding; it looks like the character may be rotating slightly around the hip, which may be what's causing the feet to appear to move.
Is this an expected side effect of aniblock creation, or should the animation be an exact copy, preventing these kinds of discrepancies?
It seems like there may be couple keyframes or properties that are not transferring to the aniblock that destroy the finer points of the animation, and if this is the case, I'm not sure how to include them.
Comments
Upon closer inspection, I can see that the ankles and feet are not changing pose the way they do under studio keyframe influence, once operating in the created aniblock. So their keyframes are not being included in the aniblock. I've checked all the settings I can find and checked all the boxes I think I have to, but each time I try to create the aniblock with different settings these movements get lost :(