Morph Loader Pro Help!

Ok I've seen forum threads that ppl made on here who have had trouble by searching all over google. I've tried looking everywhere for a solution, but came across a video on how to make morphs using morph loader pro. what they did was they changed the head shape of the genesis 8 female base a bit and exported it with poser preset option. Then they reset the base figure shape (removing all edits) and did the same thing with the body and exported it. Next they opened morph loader pro and imported both files using poser preset option (without editing them in a third party program) and successfully created the morphs. However, when i tried this, i still get geometry doesnt match. what did i do wrong?

Comments

  • barbultbarbult Posts: 24,762
    edited March 2020
    1. You must set G8F to base resolution before exporting her.
    2. You must have ONLY G8F visible when you export her. Be sure to delete any attached eyelashes, etc.
    Post edited by barbult on
  • Also, depending how old those tutorials were, one may find now [or sometimes] that exporting out/in using the Carrara size works.

  • barbultbarbult Posts: 24,762
    edited March 2020

    The important thing with export size is that you import in Mesh Morph Loader Pro with the SAME size setting you used to export.

    Post edited by barbult on
  • jesusaramenesjesusaramenes Posts: 177
    edited March 2020

    Hi ;) I use a translator so sorry if there are any mistakes

    with blender it's very simple, do what barbult says and then in daz and in obj export options choose "daz studio ", open blender (change clip end option for scale ? (d'ont remember)) import obj with "poly groups " checked in keep vertex order, make your modifications (without deleting anything, or scaling) once done, export obj with options "selection only, apply modifiers, includes edges, write normal, includes uv, poly groups, keep vertex order" return to daz where your character is, select it, open morph loader pro chosen "import from daz studio" chosen morph file, change poperty group, change reverse deformation to yes (not sure) and hit accept

    Post edited by jesusaramenes on
  • AbnerKAbnerK Posts: 718
    barbult said:

    The important thing with export size is that you import in Mesh Loader Pro with the SAME size setting you used to export.

    I don't think you mean that B. :)

  • barbultbarbult Posts: 24,762
    barbult said:

    The important thing with export size is that you import in Mesh Loader Pro with the SAME size setting you used to export.

    I don't think you mean that B. :)

    I see a typo, which I corrected above. I mean Morph Loader Pro, not Mesh Loader Pro.  Is that what you mean? or do you have some other disagreement with what I said?

Sign In or Register to comment.