Morph Loader Pro Help!
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Ok I've seen forum threads that ppl made on here who have had trouble by searching all over google. I've tried looking everywhere for a solution, but came across a video on how to make morphs using morph loader pro. what they did was they changed the head shape of the genesis 8 female base a bit and exported it with poser preset option. Then they reset the base figure shape (removing all edits) and did the same thing with the body and exported it. Next they opened morph loader pro and imported both files using poser preset option (without editing them in a third party program) and successfully created the morphs. However, when i tried this, i still get geometry doesnt match. what did i do wrong?
Comments
Also, depending how old those tutorials were, one may find now [or sometimes] that exporting out/in using the Carrara size works.
The important thing with export size is that you import in Mesh Morph Loader Pro with the SAME size setting you used to export.
Hi ;) I use a translator so sorry if there are any mistakes
with blender it's very simple, do what barbult says and then in daz and in obj export options choose "daz studio ", open blender (change clip end option for scale ? (d'ont remember)) import obj with "poly groups " checked in keep vertex order, make your modifications (without deleting anything, or scaling) once done, export obj with options "selection only, apply modifiers, includes edges, write normal, includes uv, poly groups, keep vertex order" return to daz where your character is, select it, open morph loader pro chosen "import from daz studio" chosen morph file, change poperty group, change reverse deformation to yes (not sure) and hit accept
I don't think you mean that B. :)
I see a typo, which I corrected above. I mean Morph Loader Pro, not Mesh Loader Pro. Is that what you mean? or do you have some other disagreement with what I said?