Help, Textures disappear ?

 

 

So, I'm not sure why this is happening ... It just started a few days ago.

 

It used to only happen when I would change the viewport to "NVIDIA IRAY" to preview lighting

Now, it happens randomly after loading something into the scene. (I say randomly because sometimes it happens, sometimes it doesnt. Also, sometimes simply changing the camera angle will make the textures disappear as well.

 

It doesnt seem to effect my renders however, but i'm just curious as to why this is happening since its kind of annoying and difficult to create a scene with a model looking like this.

 

UPDATE: While writing this post I was messing around with it changing the textures to see if it would help and when I changed the skin mat the model appeared normal as if just loaded into the scene but when I tried to change her clothing mat everything went to shit and it looks worse now, theres even more texture missing

 

Someone pls help

 

The first image attached is the first time it happened

 

the second image attached is when i tried to change materials and fix it

 

DAZ STUDIO MISSING MAT 1.png
1915 x 764 - 580K
DAZ STUDIO MISSING MAT 2.png
1896 x 762 - 896K

Comments

  • myutogarumyutogaru Posts: 60

    can someone help pls i have no idea what is happening and its really annoying :/

  • TheKDTheKD Posts: 2,696

    Well, I have never seen anything like that before. Does it render normal? If so, I would guess some kind of openGL issue.

  • myutogarumyutogaru Posts: 60

     it seems to render normally. Could it possibly be a bug in DAZ 4.12? I just loaded up 4.10 and im doing the exact same thing that caused it but its running fine, no missing textures ... ?

    TheKD said:

    Well, I have never seen anything like that before. Does it render normal? If so, I would guess some kind of openGL issue.

     

  • myutogarumyutogaru Posts: 60
    TheKD said:

    Well, I have never seen anything like that before. Does it render normal? If so, I would guess some kind of openGL issue.

    all my drivers are up-to-date. however, i am now experiencing the problem in 4.10 as well. It seems to be an issue with Iray materials.   Whenever I add an iray material to a figure i get that missing texture. See attached.

    DAZ 410 MISSING TEXTURE.png
    1898 x 792 - 1M
  • myutogarumyutogaru Posts: 60

    if anyone can help would very much appreciate it. LMK

  • myutogarumyutogaru Posts: 60

    I submitted a ticket to DAZ Support but if anyone has any ideas what this might be caused by I'd appreciate it. I looked into the openGL suggestion and it doesnt appear to be a problem though. My openGL runs fine and is up to date. I can provide more screenshots or information if anyone has any ideas. Thanks

  • myutogarumyutogaru Posts: 60

    I've attached an image of what the render looks like and how the textures look after i exit the NVIDIA IRAY DrawStyle option

     

    Any ideas?

    NVIDIA IRAY VIEWPORT.png
    1911 x 820 - 719K
    TEXTURE SHADED VIEWPORT.png
    1913 x 825 - 740K
  • myutogarumyutogaru Posts: 60

    this time I didnt even use the NVIDIA drawstyle,

     

    I saved the file, re-opened it and all textures were in tact. As you can see, I adjusted the slider for the eye brow depth and as soon as I moved the slider this happened to the textures.

     

    If you have any ideas help would be appreciated.

    MISSING TEXTURE.png
    1915 x 823 - 781K
  • myutogarumyutogaru Posts: 60

    I'm not very tech savvy so I'm not sure where to start troubleshooting.

    Does this look like a ram issue?

    As you can see by attached renders come out perfectly fine. It just makes posing/sculpting and adding things to the scene much slower so I'm curious as to how I can fix this issue

     

     

     

    TEST3.png
    3840 x 2160 - 7M
  • scorpioscorpio Posts: 8,471
    myutogaru said:

    I'm not very tech savvy so I'm not sure where to start troubleshooting.

    Does this look like a ram issue?

    As you can see by attached renders come out perfectly fine. It just makes posing/sculpting and adding things to the scene much slower so I'm curious as to how I can fix this issue

     

     

     

    It could be a RAM problem, I used to get something similar when I had very little RAM. What are you comp specs?

  • Looks more like a graphics card issue, or more probable, a graphics card driver issue.

    Do you know which Nvidia driver version your using? Also there are 2 different nvidia drivers, stable versions called 'studio' which are usually a bit out of date, and game ready drivers which are more up to date but geared towards certain games.

     

  • SpottedKittySpottedKitty Posts: 7,232

    Definitely not a "missing textures" problem, also not a DAZ|Studio problem, looks more like a "graphics card driver gone wonky" problem. Especially since it happens in the Viewport (which can be affected by the version of the graphics card driver) but not in a render (which uses a completely different mechanism).

    You haven't said if you're on Windows or MacOS, and it's important; Windows Update is known to have a bad habit of replacing proper up-to-date NVidia drivers with less compatible basic Windows drivers.

  • myutogarumyutogaru Posts: 60
    scorpio said:
    myutogaru said:

    I'm not very tech savvy so I'm not sure where to start troubleshooting.

    Does this look like a ram issue?

    As you can see by attached renders come out perfectly fine. It just makes posing/sculpting and adding things to the scene much slower so I'm curious as to how I can fix this issue

     

     

     

    It could be a RAM problem, I used to get something similar when I had very little RAM. What are you comp specs?

    Windows 10, Intel Core i5-7300HQ 2.5GHz , 8GB RAM. 

  • myutogarumyutogaru Posts: 60

    Definitely not a "missing textures" problem, also not a DAZ|Studio problem, looks more like a "graphics card driver gone wonky" problem. Especially since it happens in the Viewport (which can be affected by the version of the graphics card driver) but not in a render (which uses a completely different mechanism).

    You haven't said if you're on Windows or MacOS, and it's important; Windows Update is known to have a bad habit of replacing proper up-to-date NVidia drivers with less compatible basic Windows drivers.

    I'm on Windows 10, intel core i5-7300 2.5ghz with 8gb ram.

     

    I recently downloaded iObit driver booster and also the new Game Ready driver from NVIDIA. Also, I did download a Windows Update but it was something to do with Windows Security so I dont know if that should really pose a problem. But my graphics drivers are all up to date. Maybe theres a bug with the new update?

     

  • myutogarumyutogaru Posts: 60

    Looks more like a graphics card issue, or more probable, a graphics card driver issue.

    Do you know which Nvidia driver version your using? Also there are 2 different nvidia drivers, stable versions called 'studio' which are usually a bit out of date, and game ready drivers which are more up to date but geared towards certain games.

     

    I use the game ready drivers.

     

    I just found the drivers you're talking about in geforce experience, currently updated Studio drivers. I'll let y'all know if that was it. Looks like theres a new update from February I never downloaded

  • SpottedKittySpottedKitty Posts: 7,232

    The driver being "up to date" depends on exactly what your graphics card is; older cards are not capable of running the current NVidia driver, and will "throttle back" to an earlier version.

    Problems with the latest-and-not-so-greatest NVidia driver does happen occasionally, although I can't remember seeing glitch reports posted here recently. Have you tried searching the NVidia website for earlier "studio" (not "game-ready") driver versions?

  • myutogarumyutogaru Posts: 60

    The driver being "up to date" depends on exactly what your graphics card is; older cards are not capable of running the current NVidia driver, and will "throttle back" to an earlier version.

    Problems with the latest-and-not-so-greatest NVidia driver does happen occasionally, although I can't remember seeing glitch reports posted here recently. Have you tried searching the NVidia website for earlier "studio" (not "game-ready") driver versions?

    Yeah, my computer is a bit older.

     

    I have downloaded and installed the studio driver update and it seems to have fixed it so far!

     

    Thanks everyone for your help :D

  • NylonGirlNylonGirl Posts: 1,917

    I am having the same problem exactly, which is what led me here. It starts out fine when I load one character, but this happens when I load a second one. This is a recent problem that started in the last week or so. The amount of memory in my computer did not decrease in that time. There may have been one or two Game Ready driver updates in that time.

  • NylonGirlNylonGirl Posts: 1,917

    I just switched to the Studio driver version 442.19 from February 2020. In the small time that I've been using it, that seems to have fixed the problem. I think switching from the Game Ready driver to the Studio driver is the answer. Though that sucks for people who play games too.

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