Can't change view.

DrDurrDrDurr Posts: 0
edited December 1969 in Technical Help (nuts n bolts)

I am using Daz Studio 4, and whenever I change the view, the whole viewport freezes and I can't do anything.
I try minimizing and bringing it back up but it doesn't work.

Comments

  • fixmypcmikefixmypcmike Posts: 19,583
    edited December 1969

    Can you go to Help > Troubleshooting > About Your Video Card and post the results?

  • DrDurrDrDurr Posts: 0
    edited April 2014

    Can you go to Help > Troubleshooting > About Your Video Card and post the results?


    Current OpenGL Version:
    1.4.0 - Build 7.15.10.1666


    OpenGL Provider:
    Intel


    Hardware:
    Intel Bear Lake B


    Features:

    MultiTexturing
    Supported

    Shadow Map
    Supported

    Hardware Antialiasing
    Supported

    OpenGL Shading Language
    Not Supported

    Pixel Buffer
    Supported


    Pixel Buffer Size
    Not Enabled


    Maximum Number of Lights
    16

    Number of Texture Units
    8

    Maximum Texture Size
    2048 x 2048

    MultiTexturing Support:
    MultiTexturing support is necessary for DAZ Studio to display objects that have more than one image map applied in the 3D view. For example, if a material has a texture map applied and a transparency map applied, multitexturing is required to display the material correctly - if it is not available only one of the maps will be applied.

    Shadow Map Support:
    Shadow Map support is necessary for rendering and applying shadow maps in hardware renders. If this feature is not supported on your hardware, no shadows will be rendered in the hardware render.

    Hardware Antialiasing support:
    Hardware Antialiasing - also called MultiSampling - performs antialising on the graphics card. If enabled, both the interactive viewports and hardware renders will be antialiased by the hardware.

    OpenGL Shading Language (GLSL) support:
    GLSL support is necessary for view and render styles that use OpenGL shaders. For example, the Cartoon display style, and the Default material harware render shader. These features will not be available if your hardware does not support GLSL.

    Pixel Buffer support:
    Pixel Buffer support allows off screen rendering to a buffer up to the maximum texture size on the video card. DAZ Studio uses this feature for improved shadows in hardware renders, generating large hardware renders, etc. If your hardware supports this feature you will see improved performance in these areas.

    Maximum Number of Lights:
    This number is the maximum number of lights that can be active in the OpenGL view at a given time. If you add more than this number of lights to the scene, they will not contribute to the lighting in the interactive view. They will however contribute to lighting in rendered images.

    Number of Texture Units:
    The maximum number of texture units that can be active on the card. This is the maximum number of images that can be used when drawing a single material. For example, a texture map would require a unit, a transparency map would require a unit, a shadow map would require a unit, and a bump map would require a unit - totalling 4 texture units - if your card supports less than this number, than some of these maps will not be applied in the interactive view, or hardware renders.

    Maximum Texture Size:
    This is the maximum size for texture images stored on the card. Maps that are larger than this must be resampled down to be applied in the interactive view and hardware renders. A larger number means that texture, transparency, and shadow detail will be better in the interactive view and hardware renders.

    And by changing the view I mean going from Perspective View to Camera.

    Post edited by DrDurr on
  • Richard HaseltineRichard Haseltine Posts: 100,943
    edited December 1969

    Unfortunately that's a pretty borderline video chip. You could try to see if there are driver updates, from your system builder or from Intel.

  • SzarkSzark Posts: 10,634
    edited December 1969

    Intel strikes again and Open GL 1.4 is lower than the recommended. Look at the bottom of this page for the recommended hardware https://www.daz3d.com/get_studio

  • fixmypcmikefixmypcmike Posts: 19,583
    edited December 1969

    If there isn't a more recent driver (or in addition to updating the driver), launch DS and go to Edit > Preferences > Interface. Set "Texture Resources" all the way to the left (Performance) and change "Display Optimization" to None.

  • JerryWJerryW Posts: 4
    edited December 1969

    I am having the EXACT same problem and it is happening on a computer that did not have this problem previously....and by previously, I mean two days ago. Something is wrong with the update I just downloaded.

    BTW, changing the texture and optimization settings did nothing for it.

    It isn't his computer's fault. It is the software.

  • fixmypcmikefixmypcmike Posts: 19,583
    edited December 1969

    JerryW said:
    I am having the EXACT same problem and it is happening on a computer that did not have this problem previously....and by previously, I mean two days ago. Something is wrong with the update I just downloaded.

    BTW, changing the texture and optimization settings did nothing for it.

    It isn't his computer's fault. It is the software.

    Same scene? What OS, GPU, and driver version? Did you notice any other changes in your settings? Did you install the PostgreSQL CMS with this update?

  • JerryWJerryW Posts: 4
    edited December 1969

    I fixed it. Apparently, DAZ does not play well with Windows. I had the desktop set for Windows 7 basic (the clunky older look that is supposed to increase performance). When I changed to a theme which had transparent windows, the problem went away.

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