GeoShell vertex
adan8
Posts: 6
Hi, a small question.
About Geometry Shell. So, when I modify "Offset" and put it to 1cm, Geometry Shell vertices moves at 1cm distance.
A vertex of Geometry Shell has a: X's Offset, Y's Offset, Z's Offset. But which is the formula?
Comments
Ok, I got it. Must be the same angle. So:
X, Y Vertex coords of base figure and X1, Y1 same Vertex but belongs to Geometry Shell.
tg( angle ) =( X/Y ) = ( X1/Y1 ). So X1 = Y1*( X/Y );
X1² + Y1² = Offset².
Result Y1= Offset*Y / sqrt( X² + Y² ), X1= Offset*X / sqrt( X² + Y² )
The push modifier, I believe, moves the given distance along the vertex normal vector.
Thank you.
If not bother too much, vertex normal vector is: A vector perpendicular to what? This vector has an angle of 90° with all 4 edges which join in the vertex? What is the origin of Vertex Normal Vector? and (x,y,z) of this Vector
I find something.
http://docs.daz3d.com/doku.php/public/software/dazstudio/4/referenceguide/scripting/api_reference/samples/geometry/geometry_info/start
This "Normal Indices" give me The vertex normal vector?
No, the indices are the position of each vertex in the list of vertices that makes up the model. I don't know for sure what the procedure uses, but if it is a vertex normal see https://en.wikipedia.org/wiki/Vertex_normal
Thanks