Morph import/export problem

ikera_c62dd396a5ikera_c62dd396a5 Posts: 15
edited April 2020 in Daz Studio Discussion

I export my figure as OBJ, Genesis 8 Female from DAZ, with base geometry and no subdivisions, no eyelashes. This export is correct, I can import it back with Morph Loader Pro and geometries match. But, anything I do in 3DsMax messes the same geometry. I import that same OBJ, with the following settings (see attached), I don't even touch it and export it back as OBJ (see attached) and geometries do not match. It's making me go crazy, can anybody see anything wrong in my export/import workflow? Thanks.

 

screenshot.582.jpg
344 x 391 - 84K
screenshot.580.jpg
471 x 739 - 192K
Post edited by ikera_c62dd396a5 on

Comments

  • lilweeplilweep Posts: 2,550
    edited March 2020

    Hmm.. you get the error when importing via Morph Loader Pro - it doesnt even load the morph sucessfully?

    When i make morphs in Blender, I have to check keep vertex order, or otherwise the morph will explode the mesh, but even if vertex order is not maintained, the morph still loads in fine via morph loader pro.

    Post edited by lilweep on
  • Nope, it doesn't load. As you can see Optimize vertex order is unchecked at export to prevent the problem you mentioned. Still, no clue what's going on :(

  • ben98120000ben98120000 Posts: 469
    edited April 2020

    Try activating "Import as single mesh" in OBJ Import Options. Because, if 3DsMax splits the mesh based on nodes (bones) than it will have more geometry than base geometry G8F.

    Post edited by ben98120000 on
  • (facepalm) Yes, that did it! I've done this a thousand times, not sure how I got it mixed up. Thanks!!

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