Make Up / Texture pixel issue
Hello,
pardon me for being a novice. I have recently started to create my own textures and make up. Here I'm facing an issue and haven't found any related topic that'd help me out.
I have cteated some vector make up files in Affinity Photo & Designer that I'd save as png file with transparent background. As soon as I import the png in the surfaces tab using LIE
and new layer, the imported png file shows pixels. Those pixels are not visible on the png file itself or in the preview in Affinity software only in Daz studio.It has nothing to do with the zoom that is larger than 100%. All make up created by me is based on the face UV maps of G8 or V8. So the png file saved by me is of the same size as the face UV map. I'm using the latest Daz 4.12 version. Attached is a screen shot that shows those pixels in Daz studio. I don't know how to fix that. I had seen and have also purchased make up like this one https://www.daz3d.com/karyukai-maiko-for-genesis-8-females. It is also made with vector software, however, when I apply this make up files, they have no such pixels.
Thank you in advance for the help. If there was already a discussion with such topic, please link me to it.
Comments
What resolution is the PNG? Have you checked it in a render?
Hi, thank you for your reply. the png resolution is 300dpi. in render those pixels do not occur. however, I'm not sure that I'd be able to sell those textures on Daz market because of the way they appear in the viewport.
300PPI is the size of the pixels when printed (or placed in size-aware application), what matters here is solely the number of pixels.
Standard texture size is 4096x4096 pixels, if both your face map and makeup png are the same size (probably 4096x4096) then you must have adjusted the x and Y scales in the layered image editor for the png layer, they should be 100%, also make sure you haven't accidently moved the image in the x and y by dragging the screen.
It looks like the png is somehow x5 the size it needs to be.
hello, thank you for your replies. I'm might have found a solution. In order to reduce those pixels, I have used gausian blur which softens the edges of the shapes, so the pixels are less visible.
The problem is almost certainly the size of the images - setting the PPI is meaningful only when combined with a physical size, since that sets the pixel count; for texturing purposes it's best to simply work in pixel dimensions and ignore the PPI/physical size of the image files.