Selecting and/or Deleting individual objects in the Bachelor's Lair Scene / Prop
Curved Design
Posts: 61
I am trying to select and / or delete individual objects from the Bachelor's Lair scene?
http://www.daz3d.com/bachelor-s-lair
Everything seems to be just one complete object. There is no triangle pivot that lets me select and hide or delete individual objects in the scene?
How do I ungroup it?
For example if I want to select and delete the stools or the coffee table how do I do it?
Comments
I suspect you'd either have to take it into a product such a hexagon, silo, berlnder, etc., and 'do something' or, in Daz Studio, use the surfaces tab and see if you can set those items to 0% opacity.
Not sure if this got adjusted in the product in the meantime, as I returned the product I don't know the latest state.
It is not an easy task, because not every object got its own surfaces, so e.g. you have a widely used "metal" surface, which is used for a lot of things. In DAZ Studio you could potentially do such things with the polygon group editor and then hide the polygons of the object in question. Other than that exporting to a 3D modeling program may be the only other route.
Was too much of a hassle for me due to not being able to even move a chair easily.
I don't have the set, but try this.
Switch to the Polygon Group Editor (from the Tools menu)
Click on part of an item you want to separate.
Hold down ctrl (cmd on a Mac) and press the * key - this will select all of the polygons that are connected to the one(s) you had already selected. With luck you now have the object you want selected, and nothing else selected. If it's still missing bits, hold down ctrl (cmd on the Mac) and click on an unselected bit, then do the ctrl/cmd-* again to get all the connected polygons of that piece.
Once you have the item you want fully selected right-click in the viewport and from the menu that appears select Polygon Visibility>Hide Un-Selected, then right-click again and select Polygon Editing>Delete Hidden Face(s). Rename the item by clicking on its entry in the Scene pane. Switch back to the node selection tool, or any tool that lets you select items, and go to File>Save as>Support Asset>Figure/Prop Asset, enter you name as the author, call the product something like DreamLightBachPadprops so you remember it isn't your own item, and save.
Reload the base set and repeat for the next item you want to split out.