Problem with dforce-multi-dress-system-for-g8f sleeves

I just picked up the https://www.daz3d.com/dforce-multi-dress-system-for-genesis-8-females and I am struggling with the longer sleeve morphs.  They do not seem to follow the forearms when bent.  Looking into it further, it seems like the default shorter sleeves just get stretched to cover the forearms via morph dials to lengthen the sleeves.  Is this why the forearm bend and twist bones are not being followed? I really wanted this product for conversion to g3f, which I managed to work out pretty well, until the sleeve problem popped up. Going back to the origianl g8 version I found the same problem, even starting the simulation from memorized pose as instructed in the Read Me did not help. Any thoughts on the problem would be most appreciated.

Comments

  • Richard HaseltineRichard Haseltine Posts: 102,379

    If you do a dForce simulation from a straight-armed pose the bending should take care of itself.

  • erock19erock19 Posts: 26
    edited April 2020

    If you do a dForce simulation from a straight-armed pose the bending should take care of itself.

    Thank you for the reply. I have not used much in the way of dFoce clothing, so please forgive a basic question: Is running a timeline simulation the standard way to implement dForce? I am primarily only rendering still images and the small amount of dForce I have used was for current frame only.   I wilI have to wait a bit for a bigger chunk of free time to try the timeline simulation. Thanks again though.

    Post edited by erock19 on
  • Richard HaseltineRichard Haseltine Posts: 102,379

    Timeline or starting from a memorisedcpose - the Timeline gives more control over how the lmbs move to the pose (you don't want body parts crossing or the cloth will explode)

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