animation woes - more woes - turn off smooth interpolation?

MistaraMistara Posts: 38,675
edited April 2014 in Daz Studio Discussion

breathing? chest heave?

wahhh

Genesis 2 Male Body Morphs
Genesis 2 Female Body Morphs
Genesis Evolution: Body Morphs

???

Post edited by Mistara on

Comments

  • JaderailJaderail Posts: 0
    edited December 1969

    V4 Alive, M4 Alive or Genesis Alive. One for each of them, does it all.

  • MistaraMistara Posts: 38,675
    edited April 2014

    thaz an interesting demo file they put on the utoobs. his shorts can't keep up with him. >.<</p>

    nabbed it just in time last night.

    Post edited by Mistara on
  • MistaraMistara Posts: 38,675
    edited December 1969

    am i stoned, or are props floating by themselves? continental drift?

    can i keyframe a displacement map value? - trying to show a rapid healing scene

    thanks :)

  • MistaraMistara Posts: 38,675
    edited December 1969

    wuh ohs. genesis alive went to a folder 'animate plus'

    is animate plus included with DS4?

    hoping these work on g2m?
    michael6 wants to breath

  • SimonWMSimonWM Posts: 924
    edited April 2014

    Sorry, Genesis Alive! will only work with Genesis 1. You might be able to make it work transferring all morphs needed like the Genesis evolution Muscularity and the ones I did for my set via Dimension 3D Gen X2 but I cannot guarantee it will work since the paths for the aniblocks won't be the same.

    I will be working on an update for this set soon for Gen 2 Female and Male but these new products won't be coming out until at least a couple months. I've been waiting to see if DAZ comes out w Evolution Muscularity for Genesis 2 but so far no luck so I might have to do everything by myself this time which will be a substantial amount of morphs.

    PS You don't need animate plus. That was/is the name of the advanced version of the animate plugin but to use the product having animate plus is not a requirement.

    Post edited by SimonWM on
  • MistaraMistara Posts: 38,675
    edited December 1969

    thanks.

    hmmm, too bad the transfer utility couldn't transfer the muscularity morphs.

  • MistaraMistara Posts: 38,675
    edited December 1969

    was just watching a tutorial, says the s/w is adding an anti-motion, so i'm not stoned after all.

    is there a way to turn off the auto anti-motion?


    thanks :)

  • SimonWMSimonWM Posts: 924
    edited December 1969

    was just watching a tutorial, says the s/w is adding an anti-motion, so i'm not stoned after all.

    is there a way to turn off the auto anti-motion?


    thanks :)

    anti-motion?? First time I hear about such a thing? Can you link to the tutorial?

  • MistaraMistara Posts: 38,675
    edited December 1969

    SimonWM said:
    was just watching a tutorial, says the s/w is adding an anti-motion, so i'm not stoned after all.

    is there a way to turn off the auto anti-motion?


    thanks :)

    anti-motion?? First time I hear about such a thing? Can you link to the tutorial?


    was in this one :) http://www.daz3d.com/great-art-now-bonus-animation-101


    watching this one nao : http://www.daz3d.com/8-2-great-art-now-animation-201-multiple-camera-secrets

  • SimonWMSimonWM Posts: 924
    edited April 2014

    I saw the video. Don't know why he would name "anti-motion" something that should have been called "smooth interpolation" perhaps to make it easier for beginners. He is trying to force "linear interpolation" on that cube which is not DAZ timeline's default interpolation. DAZ default interpolation is "smooth interpolation". That is the way the software interpolates movement between keyframes--like a graph's curve. I would have preferred to call it the way it is named in every other software including Studio. This doesn't affects the aniBlocks I've made, aniMate takes care of this problem automatically in its own timeline.

    I don't think there is a way to turn this "anti-motion" off in DAZ Studio timeline. The way would be to have a timeline that makes linear interpolation by default. There was a free plugin called Gepetto that I believe could help with this or simply using aniMate timeline's instead.

    Post edited by SimonWM on
  • MistaraMistara Posts: 38,675
    edited December 1969

    thanks.

    the aniblocks will help some, but for dramatic effect i think i'm going to have to manually key a lot of it. >.<</p>

  • chorsechorse Posts: 163
    edited April 2014

    I have no idea why DAZ did not include this morph for Genesis.

    I created my own inhale morph using ribcage volume, stomach depth, and lower stomach depth. Another option would be to keyframe a breathing cycle for each figure and save it as a breathing aniBlock or animated pose for each figure. It's not hard, you just have to get the timing right.

    P.s. I have not had any problems using any of the aniBlocks made for previous versions on AniMate.

    Post edited by chorse on
  • MistaraMistara Posts: 38,675
    edited April 2014

    when a woman is terrified her whole chest heaves, breasts move.

    the rhythm is totally different when a person cries.

    you can't have suspense without heaving, blinking,

    some perspiration would help, too. :)

    Post edited by Mistara on
  • MistaraMistara Posts: 38,675
    edited December 1969

    chorse said:
    I have no idea why DAZ did not include this morph for Genesis.

    I created my own inhale morph using ribcage volume, stomach depth, and lower stomach depth. Another option would be to keyframe a breathing cycle for each figure and save it as a breathing aniBlock or animated pose for each figure. It's not hard, you just have to get the timing right.

    P.s. I have not had any problems using any of the aniBlocks made for previous versions on AniMate.


    i can save a homemade aniblock?

  • MistaraMistara Posts: 38,675
    edited April 2014

    the jedi mind trick strangulate your colonels is a complicated morphs :roll:

    Post edited by Mistara on
  • chorsechorse Posts: 163
    edited April 2014

    chorse said:
    I have no idea why DAZ did not include this morph for Genesis.

    I created my own inhale morph using ribcage volume, stomach depth, and lower stomach depth. Another option would be to keyframe a breathing cycle for each figure and save it as a breathing aniBlock or animated pose for each figure. It's not hard, you just have to get the timing right.

    P.s. I have not had any problems using any of the aniBlocks made for previous versions on AniMate.


    i can save a homemade aniblock?

    In AniMAte2 - Select an object in the scene, right click on Studio keyframes - choose "create ainBlock from Studio Keyframes". You can then name and save the aniBlock to a directory of your choice.

    Post edited by chorse on
  • MistaraMistara Posts: 38,675
    edited April 2014

    thanks. i no haz the animate2.


    i found the animation forum, by accident, who knew it was there? :lol:
    am feeling terribly discouraged at the moment after reading the animation forum.
    putted a link in the 2nd degree symbol in my siggie.

    anyhoo found this page: http://ccnmtl.columbia.edu/projects/filmglossary/web/filmterms.html
    looking for drama heightening tips :)

    Post edited by Mistara on
  • chorsechorse Posts: 163
    edited December 1969

    I have always had AniMate2, but I thought the ability to create an aniBlock was included in all versions (I could be wrong). Unfortunately, IMHO you will need at least aniMate2 and KeyMate, if you are serious about doing animation in DS. You can use the built-in DS animation timeline, but it's features are pretty rudimentary, although its fine for creating custom motions, animated poses, etc. You can still use BHV motion, but without AniMate2, the BHV motions are hard to tweak. If you have them, you would probably better off using Poser or Carrara for animation creation. Both of which have much better built-in animation tools. Good luck.

  • JaderailJaderail Posts: 0
    edited April 2014

    Animate2 only comes with a 30day Trial. It then becomes AniMate Lite until bought. AniMate Lite does not save blocks.

    Post edited by Jaderail on
  • Melissa ConwayMelissa Conway Posts: 590
    edited December 1969

    I will be working on an update for this set soon for Gen 2 Female and Male but these new products won't be coming out until at least a couple months.

    Simon, I am VERY interested to know if you've begun work on this and perhaps have an idea of release date..?

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