DAZ 3D is having a 50 % OFF Software, Software Related Items, & Tutorials

ringo monfortringo monfort Posts: 945
edited December 1969 in Carrara Discussion

50% OFF.. Wow!!!

Many Carrara related items are on sale. Excludes new releases. Today only.

http://www.daz3d.com/sales-promotions#software

Also check out some of my products that are included in the sale.

http://www.daz3d.com/ringomonfort


Regards

Comments

  • RitaCelesteRitaCeleste Posts: 625
    edited April 2014

    I'm in the PC and I got Carrara Pro today for 84% off or $85.50n YIPPI! I'm way too broke now, I had to run to the bank after I did it. I picked up Elements 12 last week and was already in "Pay and Pray" mode.

    Post edited by RitaCeleste on
  • DUDUDUDU Posts: 1,945
    edited December 1969

    I'm in the PC and I got Carrara Pro today for 84% off or $85.50n YIPPI! I'm way too broke now, I had to run to the bank after I did it. I picked up Elements 12 last week and was already in "Pay and Pray" mode.

    84 % off ? I see 50% only...
    Carrara 8.5 always costs 240 euros in Deutchland…

  • WilmapWilmap Posts: 2,917
    edited April 2014

    Yes, I got Carrara for $85.50 today too plus some other Carrara bits. Now I am broke too!

    Post edited by Wilmap on
  • ringo monfortringo monfort Posts: 945
    edited December 1969

    Congratulations everyone!!!! I forgot that Platinum Club give additional discount on software.

  • RitaCelesteRitaCeleste Posts: 625
    edited December 1969

    Wilmap, well on the brighter side I can go and get some of you great free clothing items and install them and play with the fabricator addons I have of yours!!! I'm going into hiding before someone asks how I can be broke already this month.

  • DartanbeckDartanbeck Posts: 21,583
    edited December 1969

    So cool!
    Welcome new Carraraists!
    Welcome to a land where everything is possible! Worry not, my fellow Carraraists. For with Carrara, you won't need any more money for quite some time - you'll be too busy having fun! :ahhh:

  • RitaCelesteRitaCeleste Posts: 625
    edited December 1969

    Well, lucky me I got Carrara before I had time to buy stuff to create scenes in Daz Studio. Click-sky click-poke around-Trees need some water? Click.... Got to admit this is gonna save me a little money in the long run. :coolsmile:

  • DartanbeckDartanbeck Posts: 21,583
    edited December 1969

    A little late to be bringing this up, I suppose... but it just didn't occur to me, since I already own Hexagon, and I haven't used it for a long time.

    But I'm working on some Genesis 2 Female stuff right now, and decided to use DS as my method of getting some clothing to fit better.

    Well then I thought I might just try out the Hexagon Bridge, and see about adding some morphs. If it still works like it used to, it will activate Morph Loader on it's way back into DS, and build the slider for my new morph - easy-peazy, right?

    Well yeah... it works like a charm.

    Doing this doesn't really seem to give me much experience with Hexagon and all of its fine modeling tools, since the stuff that I'm used to using in Carrara for these things is right there, within easy gabbing distance. It's laid out differently, but doesn't take long to sort it out.

    With this sale going on, Hexagon would be, what... $10 USD tops? Owning Bryce 7 Pro and Hexagon has forced me to ignore their prices. But at a regular price of $19.95 each... man, I hope that everybody owns this stuff by now!

    So I'm in Hexagon right now. What a dream. I've read stuff in the Hexagon forum that it can't handle large loads like Carrara can. But for adding morph sliders to things like Genesis 2 Hair and Clothing, this is one sweet little tool, that works without hardly a thought.

    The navigation seems the same as Carrara. There are many reports of folks wishing that Carrara adopted more of the Hexagon tools.

    So if you're into 3d modeling, or need an easy fix o add morphs, or if your a software junkie whom like to collect cool apps, give Hexagon a whirl. After browsing through the Bryce forum, I knew that nothing with such an amazing community could be without merit. David Brinnen constantly pouring video tutorial out, both freely and as paid courses, many artists rendering out amazingly beautiful works, and the occasional Carraraist using it to create things to use in Carrara, like HDRI and other surrounds, I had to get Bryce. Just had to. Of course this was a while ago. Still haven't fired up Bryce. But my day will come. I even have some extras for it that I collect from time to time. Oh well... thought I'd put in a few cents on some apps that DAZ 3D is selling for ridiculously low prices. They're great pieces of software!

  • Erik HeyninckErik Heyninck Posts: 158
    edited December 1969

    Just don't forget the plugin you also mentioned to me : Fenric's Change Bone Visibility.

    quote:

    Carrara 8.5 ONLY

    Change Bone Visibility

    Hides (or un-hides) the wireframe bone display for imported DUF content for Carrara 8.5

    When rigged DAZ Studio content is imported, Carrara will display a large and very distracting
    wireframe overlay of the bone. This display can be turned off manually on a bone per bone
    basis, but this is tedious and time-consuming.

    price-tag: $5


    --------------------------------------------------------------------------
    Welcome all new users. Me too I'm quite new here and I never used Carrara before 8.5 Pro which I also could buy at that very low price.
    I'm happily surprized with its capabilities and also with the help beginners get here on this forum.

    Having dabbed around in another 3D software several years ago, I do remember one important advice I was given when I began:

    Normally 3D is done by a group of people who eah have their own specific part to play: there are modelers, texturers, people who do the rigging, animators, renderers etc etc. When one person has to do it all, it becomes easy to get completely lost. Therefore it is best to tackle one thing at a time.

    Now, years later, 3D software has even more capabilities. It's still a good idea tostart with one thing and get a firm hold on it before a next thing is added.

    It might be a good idea to tell about you being either entirily new to 3D or having some kind of experience, and also what your goal is.

  • RoygeeRoygee Posts: 2,247
    edited December 1969

    Well then I thought I might just try out the Hexagon Bridge, and see about adding some morphs. If it still works like it used to, it will activate Morph Loader on it’s way back into DS, and build the slider for my new morph - easy-peazy, right?

    How is that working out for you? We have two threads going on the Hex forum; no-one can get morphs made through the Hex bridge to save in the latest version of DS - especially not for use in Carrara. If you do manage, please post work-flow:)

    So I’m in Hexagon right now. What a dream. I’ve read stuff in the Hexagon forum that it can’t handle large loads like Carrara can. But for adding morph sliders to things like Genesis 2 Hair and Clothing, this is one sweet little tool, that works without hardly a thought.


    Don't believe everything you read:) When I was still on my 32bit system, M4 in the Carrara VM was a total impossibility - Hex handled it smooth as silk. Now I'm on 64bit, with LAA enabled for Hex, there is nothing it can't handle. The ship that I'm building on and off consists of several hundred meshes and Hex doesn't even blink:)
  • That Other PersonaThat Other Persona Posts: 381
    edited December 1969

    Took advantage of the sale to grab Inagoni's Advanced Pack.

    Off to play with fire, smoke, clouds and other goodies.

  • DartanbeckDartanbeck Posts: 21,583
    edited December 1969

    Roygee said:
    Well then I thought I might just try out the Hexagon Bridge, and see about adding some morphs. If it still works like it used to, it will activate Morph Loader on it’s way back into DS, and build the slider for my new morph - easy-peazy, right?

    How is that working out for you? We have two threads going on the Hex forum; no-one can get morphs made through the Hex bridge to save in the latest version of DS - especially not for use in Carrara. If you do manage, please post work-flow:)

    He 'tis... works like a charm time after time, my friend!

    Begin by loading the figure to be morphed into DAZ Studio Pro

    While it's selected in DAZ Studio, go to File > Send to Hexagon. Let Hexagon open on it's own and wait for all of your selections to arrive. I often select both Genesis 2 and the item to get them both into Hex. Then I lock Genesis 2 in Hex, so I cannot select any part of it.
    Make the morph you want onto the figure in Hex.

    When you're all done, just select the model that you morphed, and go File > Send to DAZ Studio

    Minimize Hexagon out of the way to reveal the pop-up window below. This is the important part.

    Make sure you give the morph a name. After the word Name: it says Morph (both circled in red in the below image). Click on the word Morph and change it to the name of the morph. It didn't look like I could do that, at first. But you can, and you must.

    Under Property Group: I right click over the words Morphs/MorphLoader, and select Actor from the list. You could try and create something new here, but I don't know if it would show up then. So I always just put it under Actor. You could try other options, but if you do, do those experiments with only test subjects, rather than morphs you've spent a lot of time on.

    I forgot to change Reverse Deformations once, and it still gave me up to -1 on the dial anyways... so you can leave that as "no".

    When your done, click Accept. Then "Okay" when it says it's done.

    The last thing left is to do is to Save the new figure out.

    Save As > Support Asset > Figure/Prop Asset

    I just leave all of this stuff at the default values, give it a new name and save it in the same spot that I found the original.

    Bam... works like a charm - every time.

    HexMorphSave.jpg
    650 x 800 - 226K
    HexMorphCreation.jpg
    1219 x 977 - 506K
  • DartanbeckDartanbeck Posts: 21,583
    edited April 2014

    And it's the latest DS pro: 4.6.2.118 Pro Edition 64 bit. That is kept up to date by DIM.
    Hexagon wasn't though. I've got Hexagon 2.5.1.79

    EDIT:
    Also note that, in order to get the bridge to launch Morph Loader like the above image, you MUST make some sort of change to the mesh or it won't work. So if you're making a dummy slider, just know that some part of the mesh must be edited, so select a loop somewhere and give it a nudge of scale, or something simple.

    Post edited by Dartanbeck on
  • David BrinnenDavid Brinnen Posts: 3,136
    edited December 1969

    I had to get Bryce. Just had to. Of course this was a while ago. Still haven't fired up Bryce. But my day will come. I even have some extras for it that I collect from time to time.

    Here's some more things to collect then... and maybe get your copy of Bryce fired up. OR maybe look at Wings 3D?

    Five free Bryce objects. Don't know how to load them in? See Horos' PDF here http://horo.ch/docs/mine/pdf/BryceContent_v4.pdf

    Hatchet https://www.dropbox.com/s/9ocklc9tsd44rzt/Hatchet1.obp
    Manual https://www.dropbox.com/s/jv0qhyrj2g3q14x/Manual1.obp
    Matchbox https://www.dropbox.com/s/9iybirh43cqjde5/Matchbox1.obp
    Cold remedy box https://www.dropbox.com/s/gvc6snxvb5tr5td/My_box.obp
    Radio https://www.dropbox.com/s/o2nq3zon9n14kdy/My_radio.obp

    Video for Cold remedy box Wings 3D - my first UV map - by David Brinnen
    Video for the Radio Wings 3D - my second UV map - by David Brinnen

    Rendered using http://www.daz3d.com/bryce-7-1-pro-integrated-rtr-environments-and-lighting

    Group_render1.jpg
    850 x 850 - 250K
  • RoygeeRoygee Posts: 2,247
    edited December 1969

    Hi David - good to see you here :)

    @ Dart - I don't have C8.5 - does the morph show up in Carrara?

    That morphing method no longer works for cr2's- you now have to make a new cr2 for every morph, unless you use something called Exp, which i must still study up on. That, or install DS 3.

  • DartanbeckDartanbeck Posts: 21,583
    edited December 1969

    I had to get Bryce. Just had to. Of course this was a while ago. Still haven't fired up Bryce. But my day will come. I even have some extras for it that I collect from time to time.

    Here's some more things to collect then... and maybe get your copy of Bryce fired up. OR maybe look at Wings 3D?

    Five free Bryce objects. Don't know how to load them in? See Horos' PDF here http://horo.ch/docs/mine/pdf/BryceContent_v4.pdf

    Hatchet https://www.dropbox.com/s/9ocklc9tsd44rzt/Hatchet1.obp
    Manual https://www.dropbox.com/s/jv0qhyrj2g3q14x/Manual1.obp
    Matchbox https://www.dropbox.com/s/9iybirh43cqjde5/Matchbox1.obp
    Cold remedy box https://www.dropbox.com/s/gvc6snxvb5tr5td/My_box.obp
    Radio https://www.dropbox.com/s/o2nq3zon9n14kdy/My_radio.obp

    Video for Cold remedy box Wings 3D - my first UV map - by David Brinnen
    Video for the Radio Wings 3D - my second UV map - by David Brinnen

    Rendered using http://www.daz3d.com/bryce-7-1-pro-integrated-rtr-environments-and-lightingWow. I've never tried Wings3d, but it looks like an excellent way to UV Map surfaces! Carrara works pretty good for that as well... but can be finicky at times ;)
    Good to see you David! Great tutorials, as always! Thanks for that!

  • David BrinnenDavid Brinnen Posts: 3,136
    edited December 1969

    I had to get Bryce. Just had to. Of course this was a while ago. Still haven't fired up Bryce. But my day will come. I even have some extras for it that I collect from time to time.

    Here's some more things to collect then... and maybe get your copy of Bryce fired up. OR maybe look at Wings 3D?

    Five free Bryce objects. Don't know how to load them in? See Horos' PDF here http://horo.ch/docs/mine/pdf/BryceContent_v4.pdf

    Hatchet https://www.dropbox.com/s/9ocklc9tsd44rzt/Hatchet1.obp
    Manual https://www.dropbox.com/s/jv0qhyrj2g3q14x/Manual1.obp
    Matchbox https://www.dropbox.com/s/9iybirh43cqjde5/Matchbox1.obp
    Cold remedy box https://www.dropbox.com/s/gvc6snxvb5tr5td/My_box.obp
    Radio https://www.dropbox.com/s/o2nq3zon9n14kdy/My_radio.obp

    Video for Cold remedy box Wings 3D - my first UV map - by David Brinnen
    Video for the Radio Wings 3D - my second UV map - by David Brinnen

    Rendered using http://www.daz3d.com/bryce-7-1-pro-integrated-rtr-environments-and-lighting

    Wow. I've never tried Wings3d, but it looks like an excellent way to UV Map surfaces! Carrara works pretty good for that as well... but can be finicky at times ;)
    Good to see you David! Great tutorials, as always! Thanks for that!

    Yeah, it is fiddly in Wings3D, but quite stable. I also purchased Hexagon recently to see if the stability on my system had improved. Unfortunately not. I have tried Carrara in the past, I was impressed with the render engine, but I could not get on with the interface. Wings3D interface I like very much. Presently, I'm fiddling with normal maps in DS - I wish Bryce could handle normal mapping, it seems a very powerful tool to create effects.

    Test_scene31.jpg
    600 x 600 - 249K
  • DartanbeckDartanbeck Posts: 21,583
    edited December 1969

    Wait a minute... you can work all day in Bryce, but you don't like Carrara's interface? Now I'm lost! %-P

  • DartanbeckDartanbeck Posts: 21,583
    edited December 1969

    Roygee said:
    Hi David - good to see you here :)

    @ Dart - I don't have C8.5 - does the morph show up in Carrara?

    That morphing method no longer works for cr2's- you now have to make a new cr2 for every morph, unless you use something called Exp, which i must still study up on. That, or install DS 3.

    Nope. It does work for CR2s and it does work with the latest versions of DAZ Studio and Hexagon and, Yes... you will see the morphs in Carrara (any version that can load a CR2).

    First of all, don't be put off by this screen:

    HexCreateMorph.jpg
    869 x 845 - 191K
  • DartanbeckDartanbeck Posts: 21,583
    edited December 1969

    If you use the default settings, without changing names, as I've mentioned earlier, you'll end up with a new morph target allocation area called "Morph Loader" and a morph called "Morph" as shown below:

    HexMorphExport.jpg
    1590 x 934 - 527K
  • DartanbeckDartanbeck Posts: 21,583
    edited December 1969

    So to get best results, change the Name of the morph (circled in red) and the name of the Property Group (highlighted in orange) as below.

    To save the finished product in the case of a CR2, you Export and choose CR2 as the file option. make sure to put the new figure into a Poser runtime structure like the rest of your content.

    HexMorphCreation.jpg
    1219 x 977 - 506K
  • DartanbeckDartanbeck Posts: 21,583
    edited December 1969

    In Carrara 8 and earlier (or Poser), you select the actual figure. In this example the "Property Group"(highlighted in orange above) I changed to: "dBFX", so my morphs appear under the dBFX heading, under the actual figure.

    So now in Carrara 8 and earlier, I can select that as a morph editing area in the Carrara Vertex Modeller for the purpose of adding morphs to any part of the mesh, using this, base-level target group. I discovered this during my attempt to be able to make morphs for the whole body of a figure, rather than wrestling around trying to make part of a morph in the chest, part in the abs, etc.,

    At that time, I didn't really like Hexagon, but love modeling in Carrara. So I would just make the start of a morph using this DS > Hex > DS > Export method, and then use that group for making my morphs in Carrara, which was otherwise locked out.

    HexMorphInCarrara8.jpg
    406 x 1049 - 269K
  • DartanbeckDartanbeck Posts: 21,583
    edited December 1969

    Yeah, it is fiddly in Wings3D, but quite stable. I also purchased Hexagon recently to see if the stability on my system had improved. Unfortunately not. I have tried Carrara in the past, I was impressed with the render engine, but I could not get on with the interface. Wings3D interface I like very much. Presently, I'm fiddling with normal maps in DS - I wish Bryce could handle normal mapping, it seems a very powerful tool to create effects.

    Wings3D does look nice. I've heard the name before, but never really looked into it. Looks like a great program. I'll have to get it.

    That's very cool... I used to mess around with normal maps a bit back when I was editing custom content for a game called Neverwinter Nights 2, which uses normal maps back when the idea was brand new. nVidia has a plugin for PhotoShop for generating normal maps - considered to be the cheating method. I've never actually made one using the High res mesh/Low res mesh method, which is how it's actually done. I never had the tools to do it, like ZBrush.

    Carrara has displacement painting, where we can use SubD Smoothing to increase the heck out of logical polygon counts, and then sculpt details using various brushes at different levels, and then export the map. It would be cool if they'd add normal mapping export options as well :) which, I believe, can map undercuts as well as just highs and lows, which is what makes your eyes go blurry when you look at a raw normal map. Hmmm... would be a fun thing to look back into again if I find some time ;)

  • DartanbeckDartanbeck Posts: 21,583
    edited December 1969

    Also David,
    Thank you (and Horo) for posting Horo's "where are my files?" pdf.
    Carrara has become second nature to me now. Never know though, might get lost when I get into trying out Bryce. Thanks for the other stuff too... very nice. Love those tutorials. Wow... you must have, what... 337,598,154 free online video tutorials out now?

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