What might cause an installed morph package to not show its dials?

I created a brand new install of Studio v4.12 and installed a package I ran in 4.10 without a hitch. In other words, I know where to look for the dials.

Problem is: they're no showing up. But I see the physical dsf files in the file system.

Tried uninsalling and reinstalling, but no luck.How can I troubleshoot this?

Comments

  • Richard HaseltineRichard Haseltine Posts: 102,301

    How did you install? Exactly where are the files, and what are your content directories?

  • tim ti tum tim tumtim ti tum tim tum Posts: 19
    edited April 2020

    Hi. I create separate content folders for certain install types. So my morph packages are in its own content folder aptly named “morphs”. Others are for “characters”, “posing”, “shaders and materials”, and so on. The reason I do this is because it allows me to organize content in a way that I can find it more easily.

    Each of these contains the usual: data, people, runtime, documentation, manifest, etc...

    installed via DIM. 

    When I look in the content browser, I see the duf files as expected (a few base poses and morph reset utility) under people/genesis 8...

    but then when I load up the figure and try to locate the morph dials, (g8 Head morphs in my case), none of the dials show up, only the standard, basic ones.

    Post edited by tim ti tum tim tum on
  • We don't put morphs in their own content folder ... morphs have to be installed in the data folder containing the figure for which they are made. Then the figure loads with their morphs available.

     

  • Richard HaseltineRichard Haseltine Posts: 102,301

    Actually DS will find morphs and other assets for a single DSON-native figure across multiple content directories, as long as they are in the correct relative position. It isn't possible with legacy figures, however, using ExP.

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