dForce for an earring: trying to combine fabric and solid meshes
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Wow, @rbtwhiz has really provided a nice manual for this. Coming from some experience with MD, I'm making a lot of assumptions and so far they prove more or less accurate (yay). But I struggle to make an earrring work. My idea is to take the solid meshes and not use any dForce on them, and just use a small piece of the mesh (a cylinder of some 24 faces = 3 loops of 8 faces).
That little cylinder is supposed to act with dForce so the rest of the earring dangles appropriately.
The MD equivalent is attaching a hardware obj to a tiny piece of garment, then pinning that to the avatar.
So far I cant make it work, its all acting as fabric and its a mess. Not rying to do a Salvador Dali.
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I'm not quite sure what you mean, but would a Rigid Follow Node work? As used for things like buttons.
Just from the description, I think the "pin" is going to actually be the stud for the earing. that needs to be locked into place.
The hoop you mention would go through the stud. Then the next piece going through said 2nd hoop. essentially making a 3 link chain.
Now the part that dangles (and this is a guess) needs to have no stretching at all, and the "cloth" aspect practically none existant.
I did see a video out there where someone was doing a basic chain, with exactly the same concept. I'll see if I can find it, or saved it.
Found it
https://www.deviantart.com/chachah/art/dForce-experiment-the-chain-748397885
and the finished or current end result:
https://ara.chahvekilian.fr/wp-content/uploads/2018/06/dForce-test-chain.mp4
Hope those help.
There is also a product over at rendo. SWT Dforce chains. And it's MR
That looks like awinner. Thanks for the pointer. Now I have to learn yet another feature, lol. Does it never end?
thanks!