DS Freezing Mac
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I am running DS 46018, 64-bit on an iMac OS1063.
I am having frequent hang-ups of DS. When I try to Force Quit my whole computer freezes up. Can't access Desktop or close/cancel the force quit operation. I have to hard reboot. I've never had any prog that FQ would not shut down except DS.
This usually happens during renders of fairly full scenes, several figures, and often repetitive elements (like clothing). The actual file sizes are less than 12 MB. Sometimes it hangs up when I first click in the Content Pane after opening. There are a couple of other operations that cause hang-ups.
It almost always happens if I have Photo shop on. So I don't usually run PS at the same time, tho with only a few simple elements in the scene PS does not seem to interfere.
Can anyone offer any insights into this problem?
Comments
Hello,
first off, how much RAM do you have? Have you checked in the Activity Monitor.app how much memory you have left when the DS scene is opened? (You find it in /Applications/Utilities). DS 64 bit can use way much RAM as it's 64 bit application.
Secondly, why only 10.6.3? Why not 10.6.8 when you are on 10.6? 10.6.8 is far more stable.
Totte-
Thanx for your reply.
I did upgrade to OS 1068 and see some improvements. I have 4 GB of RAM.
I have not looked at the activity Monitor when DS is running my problematic files, but with nothing open I see a lot of activity.
MacKeeper is on and using over 308 MB. There are about 20 different listings of activity most of which I am not familiar with. Most appear to be system functions like the Finder.
I do not know which of those items I could turn off or how they might affect performance, on or off.
Most system stuff just have to bee there to keep you floating.
One problematic process is the3 mds_worker (the spotlight scanner), which on a machine with lots of disk and lots of file system changes can eat away a lot of RAM. I've seen it chew over 3GB. But 4GB is not much when it come sto DAZ Studio. I have 4GB on my Laptop, I build scenes with care there.
I run DS 4.6.2.118 on OS X 10.9.2 Mavericks, prior to that I ran it on 10.8.6 Mountain Lion. My system has 12Gb of RAM and is a Late 2009 27" iMac. It runs very well with no freezing.
Don't worry about the services running in Activity Monitor most of them will be OS system stuff. OS X is very good a managing memory (RAM) and will free up RAM to applications when required by the app.
To figure out if you have enough RAM just go to the Memory section of Activity Monitor (make sure that there are NO active apps running like DS or Photoshop) and see how much "Free Memory" and how much "Inactive Memory" you have. Add them together and see what the result is. Subtract that result from Total RAM and what is left is how much RAM your system is using without any apps running.
Whatever the result, as a rule of thumb double it and that is how much RAM you need to run DS efficiently.
Also the graphics card will have an impact on system performance especially while rendering. The lower the spec of the card the more work the CPU will have to do.
My advice would be to invest in more RAM. At the very least another 4Gb.
Only when you render using OpenGL or use LuxRender via (Luxus or Reality). 3Delight only use CPU for rendering.
Only when you render using OpenGL or use LuxRender via (Luxus or Reality). 3Delight only use CPU for rendering.
Yeah, you are absolutely correct Totte! Got a bit carried away with the Graphic Card thing 'cause I use LuxRender via Reality.
Sometimes I even confuse myself.....LOL :)
there are reports on various forums throughout the mac community regarding MacKeeper that it may not be all it's cracked up to be. A number of users have claimed that since installing MacKeeper package the software may have purposely degraded system performance. Whether you do or do not agree with that assessment it is a non-system resident application that is running in your background. If the behavior seems to coincide with the installation of this application it may be something to look at. You could try disabling for test purposes to see if it rectifies the situation.
Other non-system processes that stay active could include any Multi-Function printer software. You might also try disconnecting any external device other than your keyboard and mouse which may be interrupting your session for testing.
See more on the legitimacy of Mackeeper here
https://discussions.apple.com/docs/DOC-3021
how to read the activity monitor here
http://support.apple.com/kb/ht1342
A description of processes can be found here
http://triviaware.com/macprocess/all
Mac pro late 2013 freezing here
it's not the same problem, but it's also on mac :
Hardware: mac pro late 2013, double D500 CG and 32Go of memory,
Os: Os X 10.9.3 BETA
(I know beta is not a good idea but it may be a problem in final 10.9.3 too, so it could be useful to know. I tried the beta because of some weird but tiny and harmless artefact in preview window of Daz)
Daz version: 4.6.2.118
symptoms:
Sometimes, with a scene using Garibaldi plugin, when I move the character or the camera, the whole interface freeze, in fact the whole display, interface of Os X, all applications.
It's impossible to switch windows, to move or whatever, the mouse cursor is still functional, but nothing will react on screen.
The computer is still functional from the network : remote ssh, file sharing and so on.
To force kill Daz or others process change nothing.
It's not possible to reboot it (it will not finish the shutdown process, waiting something forever or at least a VERY long time (I tried one hour ) )
With Os X 10.9.2 and Daz 4.6.2.118, it never froze the computer.
Nothing else changed (no new device, no new software installed)
Sounds like a OpenGL driver bug. As you have the Beta you are most probably an ADC member so you could report the bug via radar.
Yes, it seems to be.
I already reported the bug.
thanks.
-
(and I made a mistake, it's not AMD D500 cg cards, but D700. It seems D700 are still difficult to stabilize)
Yes, it seems to be.
I already reported the bug.
thanks.
-
(and I made a mistake, it's not AMD D500 cg cards, but D700. It seems D700 are still difficult to stabilize)
I run 10.9.2 on a MacPro 12 Core with twin D700 and it runs very well, Carrara and Vue too. So its a 1.9.3 bug. Hope it wont make it to the release though, will be a pain if it does.