Is there a way to stiffen the clothing?
![jpetersen1](https://farnsworth-prod.uc.r.appspot.com/forums/uploads/userpics/722/nT6XGMMTXWHXJ.png)
Many of the clothing items look like Spandex. They cling to the body. This is okay for leotards and body suits but looks bizarre on a business suit and most other items.
Is there a combination of settings that will improve the look of the fabric?
- Is there a way to stiffen the fabric so it looks like cotton or denim instead of Spandex?
- Is there a way to reduce the cling so that it looks like normal gravity is pulling down the clothing so it hugs only the parts of the body on the upper surfaces and not on the lower surfaces where it should hang rather than cling?
Can either of these be done within DS without having to export, adjust, and re-import?
Comments
Only on dforce clothing that you are simulating. You can adjust various parameters in the surface section of dforce clothes
Is this what Weight Mapping is for?
Edit: im not suggesting that's true, im literally just asking.
Weight, in that context, isn't meant literally, it is a way to distribute (or "map") a particular effect over an area. The "weight" of the effect can vary from 0 to 100% for each facet on a mesh, and can be adjusted by directly manipulating the Weight Map (filling, painting, attenuating, smoothing) to get the desired results.