help i cant figure it out.
gp139
Posts: 0
help I loaded luxrender on DAZ studio 4.6 pro after that anything that I load into DAZ, it load in a transparent way, clear with a outline of yellow and blue around the edge, no color, it even happens with any figure I load, I checked all the setting and they are all the same, I cant figure it out,
help
thank you in advance
Comments
What exactly do you mean "loaded luxrender"? LuxRender is a separate rendering engine (3Delight is the rendering engine included with DAZ|Studio), you don't load it into D|S, you install it into your computer.
You need Luxus to act as a go-between to translate a D|S scene into LuxRender format.
Install Luxus, making sure you have the correct version for your computer, then install Luxrender — again, make sure you have the correct version.
In D|S you set the Render Settings to use Luxus instead of 3Delight, then set the "Path To LuxRender" button. If you don't do all that, Weird Stuff™ can happen. Although I haven't heard of that odd colour cast; can you post a screenshot, with the Scene and Render Settings>Advanced tabs showing as well as the Viewport?
sorry you are right there is nothing wrong with luxrender and I have luxs. that is working, it is when I load anything from the content library to the view port that's when I get that translucent image, before I can do anything, sorry for the misunderstanding im just so frustrated with not knowing how to figure it out, ill have a screen shot to show you
One thing it could be is a hiccup in your graphics driver. Did you do an update recently? Or if you use Windows, did an auto-update run recently? The Viewport before you render is heavily dependent on your graphics card's capabilities, so anything going wrong with the graphics driver can make you see odd things.
Check that your Settings in the Viewport have not changed as well... If that is not it, go to the Help Menu and Trouble Shooting>About your Video Card and post that info here please.
EDIT: Some Video Cards have a issue displaying the Transparency Maps in the Viewport. They will show semi or even mostly transparent in the viewport. They should still render properly for a Full 3DeLight render.
thank you for your time I guess I have to show you what I mean, because I still cant get it, Im working on a screen shot