Misty, welling, wet eyes?
Ask a dumb question, get an illuminating answer?
This young blonde woman is meant to be a little teary-eyed and maudlin. No, not because of the Guinness. Guinness is good for you.
I cannot, for the life of me, create wet shiny reflective eyes here. No teardrops, just wet eyes. Now, I'm new to animation and photography, and I like to keep my lighting simple, so this shot is being illuminated by a single headlamp. (It's consistent with the other shots in the Hogarth-style "modern moral subject" series I'm making, bear with me here.)
What options do I have here? I can reposition the headlamp but I'd prefer to keep the lighting similar. I don't want to move the camera away from this composition. (Brief Encounter fans will know why.) The headlamp offset is -51.50, 84.58, 181.27.
As I said, I'm new and I've obviously fumbled this. I've read Iray Surfaces And What They Mean, and I thought I had made sense of it, but today I've tried messing around with many wonderful options like Project EYERay, Natural Eyes, Lighting Designer, Reflection Designer, geometry shells and Iray Shaders, Eye Surface for Genesis(!)... I couldn't do it. Maybe my previous experiences were *too* easy given all the great DAZ products.
How am I doing this shot wrong?
Thanks in advance.
Comments
Depending upon the base figure, there could be a surface over the eye which is normally zeroed or almost zeroed, one could try turning up the opacity on it and making it very glossy and/or reflective.
Assuming you're working with G8 and IRAY...
1) To place a "fake reflection" select the surface Cornea. Set Refraction Weight to zero. Place a reflection map in Cutout Opacity. You can find 3 reflection maps here to get you started:
Runtime -> Textures -> Raiya -> Jeane -> RyJeane_eyerefl01_1008.jpg / RyJeane_eyerefl02_1008.jpg / RyJeane_eyerefl03_1008.jpg
2) Select the surface Sclera and mix in some pale pink into Base Color.
3) This opacity map will make your upper cheeks wet. It's made for G8M but it works fine with G8F.
Thanks for your help, guys. Problem(s) solved!