FBX - C4D - Morphs - eyelashes and head combine
![jerjer](https://secure.gravatar.com/avatar/c4834142b51e6dd646779ca4819a29ef?&r=pg&s=100&d=https%3A%2F%2Fvanillicon.com%2Fc4834142b51e6dd646779ca4819a29ef_100.png)
Hello guys,
I tried to be as short as possible in my title but I will explain here in details.
I am working with a Genesis 8 female that I Tposed. I would like to export all the morphs for the head in order to animate in Cinema 4D.
I know I have to add the Morph rule "head export" in FBX export settings, it is working great and I can find back my morphs in Cinema.
My problem is that it generates a morph tag for each geometry elements, including the eyelashes...
I don't get why the eyelashes is a separated element from the head but it seems counter productive to have to keyframe both eyes and then eyelashes to animate a "eyes closed" morph. It makes things so much more annoying and time consuming.
I saw 2 or 3 threads on the forum where people have the similar issue, but every time no solutions were provided. Note that I am not talking how to export the eyelashes, I know I have to thick the "merge Clothing into Figure Skeleton".
Basically, is there a way to combine eyelashes and head morphs so that it come with only one track of blendshapes in Cinema 4D ?
Thanks a lot for your help ! :)
Jeremy
Comments
Have you tried the Merge Skeletons option in the FBX Exporter in DS? If that doesn't work/isn't suitable, does C4D have a way of linking properties across meshes - if so you could link the lash property to the figure property and key frame only the latter (which is, of course, how it works in DS).