import from blender to daz studio

hi , im abit new to 3d. i created a little hallway with doors in blender that i want to import in daz studio to use as background . problem is that when i import it as obj , it loses the texture and materials and even shape. i have attached images below of that.  what am i doing wrong here

inblender.JPG
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indaz.JPG
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Comments

  • Richard HaseltineRichard Haseltine Posts: 102,301

    I suspect that you are using some kind of live Boolean in Blender to cut out the door frames - when you export to OBJ those are just being saved as primitve shapes. If that is right then you would need to bake or freeze the live effect to a final shape.

    Procedural materials won't export, but as long as your model is UV mapped and split into surface groups you can apply some Iray materials (there are a number included as presets - select the model and the surface you want to change, most easily by clicking with the Surface Selection Tool, then look at the Presets tab of the Surfaces pane under Shaders>Iray, you should find options for wood, pant, and concrete among others). You might also be able to bake the materials to image maps in Blender.

  • PaintboxPaintbox Posts: 1,633

    Not an expert, but try exporting with FBX, it retains materials better. Also make sure you apply the modifiers in Blender so they are final (as Richard mentions)

  • StratDragonStratDragon Posts: 3,249

    a few things, all my opinion, I'm no expert.

    Don't use boolean outside of blender, not in OBJ's not in FBX. Make cuts in your vertices for windows, doors, etc using Loop Cuts or the Knife Tool.

    DS will read textures on an OBJ provided they are UVMapped, but it's one map per surface when you get to Studio so make new materials. Studio doesn't read the iterations of the same surface using multiple textures, just the first one.


    You do not have to apply the modifiers before export, I generally wait until I am done with testing, sometimes I don't even do it because I have "flattened" a model and then accidently saved it and undid all my ability to model quickly by flattening. If I have a surface that has vertices marked sharp I leave the Edge cut modifier live; it saves me looking for the surface in Studio and manually turning smoothing off.

    Once everything is good; save the raw file with all the modifiers live and still in a tweakable state (you may need them again at a later time) THEN flatten, THEN save the flattened blender file as a new file, then do your cleanup; check normals, merge by distance (prior to 2.80 this was called removing duplicate vertices/ removing doubles) export

     

  • nicsttnicstt Posts: 11,715

    .

    hi , im abit new to 3d. i created a little hallway with doors in blender that i want to import in daz studio to use as background . problem is that when i import it as obj , it loses the texture and materials and even shape. i have attached images below of that.  what am i doing wrong here

    Apply any modifiers you are using before exporting, or make sure the option is checked when exporting from Blender.

     

  • nicstt said:

    .

    hi , im abit new to 3d. i created a little hallway with doors in blender that i want to import in daz studio to use as background . problem is that when i import it as obj , it loses the texture and materials and even shape. i have attached images below of that.  what am i doing wrong here

    Apply any modifiers you are using before exporting, or make sure the option is checked when exporting from Blender.

     

    +1

    And apply all your transforms (ctrl-A), too.

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