Rendering and texture errors (V 4.12)

Hello, everyone.
For some time now DAZ3D has been making errors when rendering. It became noticeable with the update to V4.12. To describe the errors I attached two pictures. The first one shows my main character in the original, without errors. The following picture collage shows the errors DAZ3D makes more and more often when rendering.

My question is: How can I fix this?
I have already updated all drivers (processor and graphics card), reinstalled DAZ3D, deleted the cache (dson + temp/cache). But none of this helped.
It is also the case that DAZ3D crashes while rendering certain files of mine. So it simply closes without an error message.

Do you have an idea what could be the reason and what I could do about it?

Thanks for some useful answers :)

renderokayoriginal.jpg
1300 x 836 - 155K
rendercollage errors.jpg
1300 x 1300 - 316K

Comments

  • Richard HaseltineRichard Haseltine Posts: 102,301

    Is the figure moved away from the origin (the point at which it loads by default)?

  • no-menschno-mensch Posts: 18

    No, I guess not. I create each figure on the original point and save it. Then I merge every figure into the scene I want.

  • Richard HaseltineRichard Haseltine Posts: 102,301

    If you merge multiple figures I would expect at least some of them to be moved.

  • no-menschno-mensch Posts: 18

    In the scene the figures are moved of course. I have to move them to create a picture the way I want it. But this has never been a problem before. Or do I get something wrong?

  • no-menschno-mensch Posts: 18

    Is it possible that such errors occur when I lift the figure upwards? I have lifted the figures so that I can render them without shadows and floor. This is important to me for 100% transparency. Shadows on the floor are very annoying there. I haven't thought about that yet.

  • no-menschno-mensch Posts: 18

    Oh, my God. It was my fault! I just rendered it again and brought the character closer to the ground. And the mistakes just disappeared. Thank you, Richard. I would never have thought of it without you. 

    But I also think it's really bad of the software that it can't handle the coordinates so far. But okay. Now I know and I can work with it. Thanks again!

  • Richard HaseltineRichard Haseltine Posts: 102,301

    It's an issue in Iray wth floating point precision.

    You can avoid shadows in Iray renders, assuming there's no modelled floor, by turning off Draw Ground in the Render Settings pane.

  • no-menschno-mensch Posts: 18

    Cool, thank you a lot :)

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