Can i import an object from a figure as a prop?
ItsaMe
Posts: 42
Hi, is there a way to get in the scene the shoes of a character(the shoes are a separate object in the folder from the asset pack) without having them either attach to the figure or just be constrained to invisible skeleton? I just want to move the shoes as if they were a primitive
thanks
Comments
If you just load the shoes you can treat them as a prop, and move them around as you like.
But it will still have "the invisible skeleton" as that is part of the rigging.
yeah i was running into an issue with that when i was moving the invisible left foot it kept using in the show and giving some weird rotations. that's why i was wondering if i could just load as an asset. is there a way to disable the constraints??
thanks
Have nothing else in the scene and load the shoes, export them out as .obj.
Clear the scene import in the .obj and save them as a prop.
Load the rest of the scene and carry on :-)
Edit -> figure -> rigging -> convert figure to prop.
And if you want 2 independant shoes, geometry editor , selct one shoe, detele polygons, duplicate node, scale X = -100%
thank you