How do I make a dark scene in DS4.7?
Sfariah D
Posts: 26,509
How do I make a dark scene in DS4.6? I want to play with God Rays and night scenes. I know how to delete all the lights in Poser but not DS. Thanks for any help
edit: I am wondering how to shut off all lights when there are no lights in the scene.
Post edited by Sfariah D on
Comments
Either delete or turn off all the lights that show up on the lights tab and add a spot to wherever you want it
Same thing posted to the Stupid... please keep your questions in one place so you can find the answers when they are posted.
For a Dark one Spot light only render set your Background color to a Dark Color, set up your scene with the Default Camera head lamp (as it is known) and then add your one Spot light. Adding the spot light, any light really, turns off the Head Lamp. Deleting all lights turns it back on. It is built in for easy set up so your not trying to pose and texture on a full dark screen.
For No lights in DS add any light and set its Intensity to zero. That turns off ALL lights in the Scene.
Just one problem with having no lights in a scene... without ambience you will literally render a black rectangle. I'm not even joking.
If there are no lights in a scene (and I mean literally none, or as mentioned above, there IS a light but its intensity is zeroed) there is no light for the objects in your scene to reflect. That means everything will be cloaked in complete darkness save for any ambient surfaces This is why Daz gives you the headlamp by default if it detects no other lights. Be advised that ambient surfaces don't cast light either, so it only affects its own visibility.
UberAreaLight is an exception to this rule, since it's a shader-based light you can apply to a surface.
If you want to experiment with god rays, I recommend either playing with volumes and spotlights or 'faking it' with opacity maps and primitives. The latter renders a LOT faster, but the former gives you actual volumetric godrays.
I am trying to figure out the area light. I got it but do not know how to use it
UberAreaLight:
To apply to a surface to make it emit light: Select the surface, then select "!UberAreaLight Base.dsa"
In the Parameters tab:
To see the light source itself, set "Ambient Active" to On, and set the Ambient color, and apply an image to the Ambient Color if you want the light to have surface features.
To change the color of the light emitted, set Color . Change the Intensity slider up to make it brighter; note some lights may need to be dramatically brighter to be seen, work with powers of 10 to start with. Opacity can also be used at the same time.
To fix any graininess, especially in shadows: increase the samples parameter (at the cost of greatly increased render time). The value varies greatly depending on the light. I have seen 32 work for some lights, 1024 was needed for one.