Render has strange eyes and I can't give my model a paler skin tone.

Hello!

I just started using Daz3d yesterday so I'm still trying to figure everything out.

My model is a Gen 8 model and her skin SSS is from Monique. I'm trying to figure out how to turn her skin paler while having more details and bumps added to it.
Also, my render does funny things to her eyes, could you guys help me find out why?

test3_png_icon.png
91 x 80 - 8K

Comments

  • FishtalesFishtales Posts: 6,119

    I think we need a bigger image :) That looks like the icon image rather than the full image you have posted.

  • shavonnewshavonnew Posts: 34

    Oops that was silly. Here's the bigger image!

    test3.png
    990 x 881 - 663K
  • SixDsSixDs Posts: 2,384

    Monique is, of course, a dark-skinned character to begin with. However, you should check the base colour/diffuse strength settings. Increasing the strength will lighten the skin. Are you using 3Delight or Iray to render?

  • functionfunction Posts: 283

    a quick reply, in Render settings, Tone Mapping, set Film ISO to 200 - 400, you will see a more better image.

  • DustRiderDustRider Posts: 2,739
    shavonnew said:

    Oops that was silly. Here's the bigger image!

    I'm guessing that "eye moiture" has spetral shaders. If so, then by giving the image more time to render, it will allow more light samples on the eyes, and should brighten the eyes. An alternate solution would be to chane the shaders on the "Eye Moisture" to the DAZ Uber>Water Thin shader.

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