new & old computers can't find each other's runtime
![darinsar](https://secure.gravatar.com/avatar/f2cc40155a5333af5434a84360085468?&r=pg&s=100&d=https%3A%2F%2Fvanillicon.com%2Ff2cc40155a5333af5434a84360085468_100.png)
I thought this was a no-brainer but apparently I have no brain.
I got a new laptop which is networked to my desktop. with the old laptop, the runtime folders were on different drives but they still had no problem reading the textures when they load the same file (I have the same runtime on both machines but on different drives, FYI). But the new laptop and the desktop won't play nice together. when I open a file I had edited on the laptop with the desktop, I get the "file not found" error messages.
So, what setting to I need to change so they play nicely with each other.
Edit: I attached a screen shot if my explanation wasn't clear
![](https://farnsworth-prod.uc.r.appspot.com/forums/uploads/thumbnails/FileUpload/82/d6e6f11008ec1b1eb3a50143354bc6.png)
![](https://farnsworth-prod.uc.r.appspot.com/forums/uploads/thumbnails/FileUpload/82/d6e6f11008ec1b1eb3a50143354bc6.png)
daz.png
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Post edited by darinsar on
Comments
Did you tell Content Manager in the new laptop where the runtimes and content folders are?
DS on both computers need to point to the same paths for the runtimes. Keeping installed assets on both devices is going to take some fiddling, naming one drive C and sharing it as C to the other while the other does D. But it would be far simpler to just install assets in one place and share to the other device.
you need to set the network path of the library
I suspect you have nested content libraries as a proper relative address for a texture file should start at 'runtime' not 'my daz 3d library'