How do you know if character is HD, and how to turn it off?

mavantemavante Posts: 734
edited April 2020 in New Users

I just know this is a n00b-level question on this topic, so am putting it in New Users.

I don't understand the "HD" thing at all. I've searched about it, but find so much confusion in the contradictory "opinions" and assertions flying around that I thought I'd try here to get some clarity from someone who (I hope) knows.

Over a period of time (usually searching for something else) I've seen various discussions in various places about being able to choose between HD resolution and some other option—I think "base" resolution, or at least that is the concept I got. Now I can't find those discussions.

1. Are those options only visible and available when the character/figure/whatever has both HD morphs and "regular" (base, or whatever it's called) morphs?

2. Where are those options, when and if they exist?

And if neither of those questions make sense, please feel free to straighten me out.

Post edited by mavante on

Comments

  • Richard HaseltineRichard Haseltine Posts: 100,804

    Mesh resolution is a basic property of a SubD figure - which all the Genesis figures are. It means that a low(ish) resolution base ("cage") if divided and smoothed, the number of divisins (each spliting every polygon from the previous level into four) iss et by the division parameters for preview and render. Normal morphs work on the base cage, HD morphs work on the virtual vertices created by the sub division. The resolution sent to Iray is determined by the render SubD level setting, and is the same regardless of whether or not an HD morph is applied. (3Delight can actually do the SubD itself, and does so to a limit determined by the render settings rather than to a fixed value from the Parameters pane.)

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