ERC Freeze
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Hello, I'm a newbie and I'm studying several tutorials. I have seen a lot of mentions to ERC Freeze. But I haven't found a clear definition of what ERC Freeze is used for.
Daz Documentation center just says "Freezes' the current figure pose into an ERC channel. ". Waht does that mena? What is a ERC channel?
Can somebody help me explaining me in a few sentences what is ERC Freeze used for?
Thanks in advanced. :)
Martha
Comments
ERC stands for Extended Remote Control. It's basically a way to make one dial control multiple dials, but it's also a little more advanced than that in Daz Studio since you can also get it to deal with changes in the figure skeleton on top of premade dials.
The idea is simple. Set your dials the way you want them to be when your new ERC dial is at its maximum and then use the ERC freeze to create a new dial property. When zeroed, those same dials will be at their defaults (usually also zero). When at maximum, those dials will be at the limits they were set to previously. The best part about this is that Daz handles the 'tween' parts as well, so that you can have a 50% dial spin which puts those dials at the middle-ground between zero and their ERC setting.
It's used for a variety of things. The Basic Child morph on Genesis, for example, uses it to scale the figure down to a child size. The actual child morph would otherwise be an adult-sized toddler! It also reworks the bone structure to match the new figure size dynamically.
It's a pretty useful tool, one which I didn't really get into using much until I was figuring out how to create my own content. If you want to know the specifics of how to use it, just ask.
Thanks for the clear explanation.
Thank you very much for the explanation, HeraldOfFire. That's exactly what I needed. Do you know of any good tutorial that you recommend me on how to use ERC Freeze. Thanks a lot :)
HoF nailed it
I am working on ERC a model and when I freeze it all of my joints I set using the joint editor is lost. is there a way to keep all of the joints ??
Are you losing the original joints. not adjusted for the morph? If so you need to memorise the figure's rigging in the base state, fright-click>memorise>Memorise Figure Rigging, before you do any morph freezing - Adjust Rigging to shape makes chnages from the memorised state, and ERC Freeze links those differences and then sets the rigging back to its memorised state.