Animation: 360 rotation of a subject

w00tusw00tus Posts: 20

Hello guys and gals! :)

I have hopefully a simple question:

When I make an animation where the camera rotates around a subject to give a 360, I've noticed that when it starts it speeds up, levels off, then slows down towards the end. Stretching the trasnition from degree to degree as it aproaches the middle. This is great, but since I'm making something to play on a loop it.. Well it doesn't look that good. I'm doing it all manually right now (selecting Frame # x, then typing in x degrees in the Y rotate field, wash, rinse, repeat.. 360 times..).

Is there a setting somewhere to eliminate this transition, so that you can simply set Y rotate to zero at the first frame, move the slider to the far end and then set it at 359 and be done with it?

If not, then this kind of animation is going to be grindier than Diablo 3, lol.

Comments

  • FishtalesFishtales Posts: 6,119

    The easy way is to get this. I have used it and it is pretty good. I used it on the bear in this but I suppose you could use it on the camera instead and have it turn around the centre

     

     

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