Tips on how to Render the Inside of One Room In a Purchased House?
Hi all,
New to Daz and, aside from some experience with Sketchup, new to 3d in general. I recently bought a house from the store. If I'd just like to render the inside of one room for now (e.g., the kitchen)...is there a video on this process? Otherwise rendering the entire house will take forever.
Not sure if I should just start deleting the other parts of the house to render that one room, and if I need to do that for each room.
I did also purchase scene optimizer, and learning how to use that (slowly).
If anybody could link a video, blog, or discussion about how to do this, or just provide some general tips, I'd appreciate it. Thanks!
Comments
What are you wanting to do here? Reduce memory consumption by removing parts, or make it easier to place cameras?
I would like to increase rendering speed. It seems I can leave a room scene rendering for several house and it still won't be done. (I'm not even using human models, I just want the furniture and room architecture for a background.)
I suspect your issue is lighting - if you are relying on the default HDR (or another HDR) then the only light entering the room is coming through any windows or other open areas, and you have to wait until several rays have bounced around to reach the pixels in the areas that are not in a direct line to a window before they converge. Rooms rnder most quickly with local lights in the room (which will probably require afdjustments to the Tone Mapping settings).
Thanks! I will take a look at those settings. To confirm, to render a view within a single room, I don't need to delete or hide all the other rooms of the house? Just leave everything intact to render whatever's in the viewport? Deleting or hiding the other rooms won't make a difference?
It might, depending on how the set is made, save some memory from textures. Unless parts are very hide resolution mesh, however, deleting the model parts (rather than possibly removing the maps) won't save much. Some buildings are very memory-efficient in cosntruction, others quite demanding.
I usually hide everything that's not impacting my image. Some scenes have little emissive lights on appliances or whatever that contribute nothing, but still require calculations. I use Camera View Optimizer for that. You just need to make sure that it's not hiding walls that you are using to block unwanted light from an HDRI. If it does that, and you don't want that, you can unhide the walls again in the scene tab. Of course you can also do all that manually, but it's time-consuming.
It often helps to 'think Hollywood'. Remember that film and television 'interiors' are typically only three walls (and no ceiling, even if there's a light fixture hanging down into the shot), and are artificially lit all over the place, sometimes to simulate light from outside. Even when shooting interiors on location, most of the light is from light rigs, with the outside light being mostly ambient 'fill' rather than direct sunlight.
Sometimes the lighting itself will be artistic, though. The walls of the Enterprise sickbay in the original Trek series were a neutral color, 'painted' with colored gels in strategic places to make the look more interesting; and the colors could be easily changed to represent a different location.