DA dForce Mane and Tail - Hair Color Question
First off, I wanted to say thank you to DesignAnvil for this - https://www.daz3d.com/da-dforce-mane-and-tail-for-horse-2 as it will be an insta-buy for me. I do have one question, however. Will there be, or is there a way to color the mane with multiple colors? A horse's mane is rarely a single color. It can have dark roots and lighter ends, just like people...or dark roots with reddish tips...and so many combinations in-between. It can also have streaks of different colors. I've attached a screenshot of the last piece I did with DH2 and you can see the forelock there ends in blonde tips, as that is the way a grey horse's mane changes with age (it ends up being fully blonde/white in time, just as the horse's coat ends up white with age). Another example is a bay/brown horse...which has a black mane with reddish tips. Is this a possibliity with dForce (SBH) hair? I really haven't done much with it because I don't like it for humans, but I'm willing to try it for the horse mane. Not sure if it could be accomplished with something like Chevybabe's shaders?
*edit* I didn't see a product thread for this, so if one does pop up, please merge this into it!
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I currently have this, which supposedly works on SBH - https://www.daz3d.com/colorwerks-extreme-hair-texture-blending-for-iray-and-dforce-hair
Hi @Melissastjames,
The hair shader used for both the Mane and Tail is the dual lobe hair shader, so is pretty easier to adapt with a few tweaks to the colors in the root and tip transmission and Root and tip color channels. I would of liked to have include a few more material looks in the pack, but this project kind of just grew and grew and I needed to start to draw a few lines somewhere. Maybe a material pack in the future might be possible if the set does well.
I suspect there shouldn't be any issue with most Dforce hair shader packs, but unfortunately I don't have the one you linked above to test out for you.
I created the hair colors in the image below with only a few slight changes from one of the included materials.
Thanks :)
Thank you! I will definitely be playing around with this and will have to post my results! I've been hoping and wishing and hoping for a new mane/tail for DH2 (also some feather aka fuzzy feet). I really know next to nothing about SBH and what sort of tweaks need to be made to get certain looks...and my limit of knowledge on dForce is with the cloth system. Would you be able to recommend some settings that could lend to a scraggly, wet look? Like horse-in-the-rain-mane (lol).
Thanks again!
Getting a wet looking hair may take a bit of experimenting to get the best out of the dual lobe shader, but I had a quick go and found that playing with darkening the colors, turning up the glossiness settings and also turning up the scraggliness settings of the hair and then simulating the hair with 1.5x gravity does get you a bit more towards that kind of look and I suspect with a bit more experimenting a lot more could be done.
I did include some feathering figure addons for my DA Unicorn set (using transmap style hair) https://www.daz3d.com/da-unicorn-for-daz-horse-2, but I would like to create some dforce ones with a bit more flexibility.
Looking forward to seeing what you create!
I'm just about to work on a scene with a painted pony (pie-bald?) and a Native American, I was even thinking of using Mill Horse until this product appeared today (I'm already using M4 Cheyenne for the clothes on G8M as there is nothing authentic after that) ;-) I generally avoid SBH as it seems too heavy for my system, but I am willing to give this a go. Is there a way to break up the strands so some chunks are white and some black, I can't see that as an option in the screenshot.
There are no direct presets for creating white and black strands of hair within the current set but it's fairly easy to do with a few changes to the existing mats. I created a fairly simple black and white texture and placed in the color texture channels of one of the existing white materials and played around a little with the image editor tiling settings and got the below result. You could use any texture here to achieve a varied look with any color combination.
Oh Thanks You! that should work great once I play around with it
Oh I love it! Thank you!
Thanks again! I'm like a cat chasing a butterfly trying to finish pieces (since I'm just a hobbyist) and it will be hard to finish what I just started last night before jumping into something with a horse!
Lol, I know how you feel sometimes.:D
You're both very welcome, don't hesitate to ask if there are any more questions.
I need to step out for a bit, but I will be back later.
Just as an aside, if you don't care about root/tip variation, you can always stick a regular Iray Uber shader on top; the stuff related to dForce Hair is kept separate from the other shader stuff.
Awesome mane and tail. Just what I was looking for. Here is my first quick attempt. Check the attachment for full size image!
Thanks!
Ciao
TD
I have been begging for years for a product to replace the mane and tail of the DH2. Fiber mesh would have been nice, dForce Hair is even better! Thank you, thank you. Thank You!
First uses my thicket products for the material, second I just plopped in a simple rainbow pattern in color. Very happy with this product.
I love the mane, and am impressed by how fast it simulates.
But... can I make the hair shorter? Not every horse has this luxurious a mane ;-)
I think for a short mane, or one that has been roached and is growing back in, I'd check out DA's Foal. I use the mane all the time and it's great on adult horses too!
And of course I have that, but it's been overlooked... Thanks!
The appearance presets have a few shorter /thinner hair presets. You can also reduce the amount of hairs generated to give a thinner look to the hair or adjust the length more directly in the shader/dforce settings.
A grazing pose is one of the more difficult for this kind of mane. But I found the best settings to look at for a pose like this is the duration and gravity settings of the simulation. For this render I pushed the stabilisation time up to 15 and reduced gravity to .8.
Here is another simulation for a graze pose this time with the mane appearance set to both sides and the gravity turned up to 1.2.
These look great, glad your happy with it Oso3D.
Great looking render~! Thanks for sharing it here.
I really need a new computer, the mane and tail look great and I wish I could use them. But my computer completely freezes when I try to use the house cat that has SBH hair :( so doubt I be able to use this :(
I'm guessing there is no chance for a fibermesh mane and tail? One that like this is a Full mane and goes along all the neck, not one who is shaved
Absolutely love this product!!! That old mane was an eysore on the Daz horse- and now he\s gorgeous!
Thanks!
I wouldn't say a complete eyesore...though it did take a heck of a lot of work to get looking good.
But this product is very nice!
I'd never done this level of editing on dForce hair before, but between Thicket Shapes and Pixie Dragon, I managed to put feathers on a calf.
got this with various other products today including the 3 thicket ones, can't wait to try this out