I need a Tutorial about "Conforming prop"
Nana_f
Posts: 18
Hello!
I don't know if "conforming props" is right.
But I can't find a solution to make a "props" like the image. (view image below).
I need, if is possible, a tutorial to "conform" a props on a model already in pose, like the pictures.
I need to do a lot of cocoon for a comics... and I have to do it quickly :D
So that the props deforms together with the figure.
I can't understand how it's done ... sorry but english is not my official language.
Thanks in advance.
Nanà
latex_sleepsack___freebie_to_download_by_noone102000_ddvrr31-pre.jpg
894 x 894 - 30K
Post edited by Nana_f on
Comments
Depending on the look you want it might work to make a basic cocoon around a starting pose (arms down, legs together) then apply a dForce modifier and use the settings to make it contract so it shrinks to fit the actual pose used.
Ok ok :D
With "bake joint rotation" I have solved one problem... but... some bones move, is it a solvable problem?
The problem is this...
After "bake join" the shoulder and elbow joints are rounded unnaturally...
What can I do?
Please put the Viewport in Smooth Shaded View, rather than usign black bars to mask the breasts.
If you sue dForce you don't need to fit the item at all - just use the pose you modelled around as the memorised starting pose (Edit>Figure>Memorise>Memorise Figure Pose) and run the simulation to the final pose.
Uh sorry.
Uhmmm I need to apply a model without Dforce.
I can't solve the Deformation?
I do:
1: Open Genesis 3
2: Merge pose fig.1
3: Memorise Figure Pose
4: Merge posing props fig 2
5: Figure trasfer utility > Genesis3 on Props ( whitout other kind of change )
But then... props deformed... fig 3
My suggestion was a method for usign dForce, you can't really make a true fitted item that will work that way as each bone has separate influences.
Then I can't set new initial pose to use with transter utility
This may be a silly question but why not use the product as it will move about with the figure, just hide all the geometry for the head section?
https://www.daz3d.com/latex-full-body-sack