I need a Tutorial about "Conforming prop"

Nana_fNana_f Posts: 18
edited April 2020 in Daz Studio Discussion

Hello!

I don't know if "conforming props" is right.
But I can't find a solution to make a "props" like the image. (view image below).

I need, if is possible, a tutorial to "conform" a props on a model already in pose, like the pictures.

I need to do a lot of cocoon for a comics... and I have to do it quickly :D

So that the props deforms together with the figure.
I can't understand how it's done ... sorry but english is not my official language.
Thanks in advance.

Nanà

latex_sleepsack___freebie_to_download_by_noone102000_ddvrr31-pre.jpg
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Post edited by Nana_f on

Comments

  • Richard HaseltineRichard Haseltine Posts: 102,301

    Depending on the look you want it might work to make a basic cocoon around a starting pose (arms down, legs together) then apply a dForce modifier and use the settings to make it contract so it shrinks to fit the actual pose used.

  • Nana_fNana_f Posts: 18
    edited April 2020

    Depending on the look you want it might work to make a basic cocoon around a starting pose (arms down, legs together) then apply a dForce modifier and use the settings to make it contract so it shrinks to fit the actual pose used.

    Ok ok :D

    With "bake joint rotation" I have solved one problem... but... some bones move, is it a solvable problem?

    Post edited by Nana_f on
  • Nana_fNana_f Posts: 18

    The problem is this...

    After "bake join" the shoulder and elbow joints are rounded unnaturally...
    What can I do?

  • Richard HaseltineRichard Haseltine Posts: 102,301

    Please put the Viewport in Smooth Shaded View, rather than usign black bars to mask the breasts.

    If you sue dForce you don't need to fit the item at all - just use the pose you modelled around as the memorised starting pose (Edit>Figure>Memorise>Memorise Figure Pose) and run the simulation to the final pose.

  • Nana_fNana_f Posts: 18

    Uh sorry.
    Uhmmm I need to apply a model without Dforce.
    I can't solve the Deformation?

  • Nana_fNana_f Posts: 18

    I do:

    1: Open Genesis 3
    2: Merge pose fig.1
    3: Memorise Figure Pose
    4: Merge posing props fig 2
    5: Figure trasfer utility > Genesis3 on Props ( whitout other kind of change )

    But then... props deformed... fig 3

    1.jpg
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    2.jpg
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    3.jpg
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  • Richard HaseltineRichard Haseltine Posts: 102,301

    My suggestion was a method for usign dForce, you can't really make a true fitted item that will work that way as each bone has separate influences.

  • Nana_fNana_f Posts: 18

    Then I can't set new initial pose to use with transter utility

  • This may be a silly question but why not use the product as it will move about with the figure, just hide all the geometry for the head section?

    https://www.daz3d.com/latex-full-body-sack

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