How to animate water in DAZ Studio.
souwritray2009
Posts: 18
Hi Friends,
I want a little help from you.
I want to make the water surface animated in a scene that I have created in DAZ.
I have two tools: Ireal Water System and Animated Textures for DAZ.
But the problems are :
When I use Ireal Water System, my GPU stops and the render cannot be continued (for the record I use an NVIDIA GEFORCE GTX 750 GPU)
And I am not quite sure how to use the Animated Textures tool.
So, friends, I need your help with this thing.
Awaiting your replies.
With regards,
Souwrit Ray.
Comments
I think Fluidos is the best way of animating water without other software
https://www.daz3d.com/fluidos-for-daz-studio
A torus with a water material, or a series of planes(with water materials and parented to the torus), applied is the most simplistic solution.
Scale it to the size needed, rotate it on the appropriate axis and adjust rotational speed for your needs.
You can set differend material zones for different water materials via the polygon editor tool. If you need to change bumps/normal/displacement.
It's an old trick that works for other motion applications as well.
this old morphing terrain makes a quite good ocean too with water shader
https://www.daz3d.com/versatile-terrain
use puppeteer on the morph sliders to animate it
less is more unless doing a storm
Here is a video that explains how to use the Animated Textures product to animate water surface:
How to Animate Water Surfaces in DAZ Studio
I don't know how to make the videos appear in-text, but that link should get you there.
https://www.daz3d.com/ireal-animated-ocean-water-system perhaps?
That's how it's often made in games. Normal Map animated (or just offseted) for the reflections to look more real. Displacement map animated for the water surface (geometry) to move also if necessary.
Those kind of textures are procedurally generated, seamless. Easy to make with Substance 3D Sampler or Designer.
Load normal and displacement on a plane, animate (keyframes) the offset in the Surfaces Tab and there you have it : animated water surface. Such textures will loop perfectly. Change the displacement strength to configure the height of the water movements.
You should look for stuff such as this one : Animated Water Textures (Normal + Displacement)
This other one is free and looks good too (although only normal maps) : Animated Water Normal Map
Coupled with overlayed (Surfaces Tab) animations such as this one (free also) : Watter Ripples
You can achieve really nice effects by simply tiling the texture on a simple subdivided plane (SubD Geometry + Displacement SubD).
P.S : There was a nice app, Genetica 4 (2012), to create procedural textures and animated textures. It's abandonware now, SpiralGraphic company and webstites are gone. So you'll have to find Genetica on pirated websites. But it was very good at creating those kind of textures, seamless or animated : lava, water, grass fields, etc.
Thanks for the video link. I just found it this afternoon. I finally bought DraagonStorm's Animated Textures Script Pro last week but have not been able to get it to work like she demonstrated in her video.