Reducing "metallic look" of Genesis 8 skin

I find it more difficult to tweak Genesis 8 models because the weird shadowed skin distracts me, it somehow messes up some wrinkles etc., so that face looks very different in the final IRay render. Of course, I like G8 in IRay better, it's just that it differs too much from what I see in the viewport.

Somehow old G3 models do not have this "metallic" skin looks in the viewport.

Is there any way to adjust viewport rendering to make G8 models look more neutrally shadowed, similar to G3 models?

To provide a reference for you, I dragged a base G3 and G8 male figures into the scene without any customizations at all. See, how G8 seems almost as if cast in copper, when compared to the flat and neutrally shaded G3?

Comments

  • fred9803fred9803 Posts: 1,564

    They are just preview window images. The prewiew veiw is basically just for posing and building your scene.

    To see what the skin actually looks like you should use the Iray interactive view and do any skin adjustments from there.

  • AJ2112AJ2112 Posts: 1,416

    Hello friend, in surfaces tab select skin, turn off all the specularity.  I used Millarose to illustrate left side with specularity, right side no specularity.   

    MillaRose Head.jpg
    1910 x 1080 - 639K
  • JustAMartinJustAMartin Posts: 11
    edited May 2020
    AJ2112 said:

    turn off all the specularity.

    Thank you. I couldn't find Specularity setting but there was "Glossy roughness" and turning it up did the trick.

    fred9803 said:

    The prewiew veiw is basically just for posing and building your scene.

    And that's the issue - I use Parameters to control facial details to achieve similarity with a photo reference (eye shape, eyelid wrinkles, laugh lines etc.), but the default viewport shading makes it difficult to match the result I get when rendering - facial expression can suddenly look very unfamiliar as of a different person. I can use Aux viewport with Iray for more accurate preview, but it can get very sluggish and sometimes even crash DAZ. So, I prefer to have a viewport that looks more like a neutrally lit photo without harsh shadows and metallic glossyness - then I find it's much easier to tweak facial details and get similar results to Iray render.

    Post edited by JustAMartin on
  • brvsnbrvsn Posts: 213
    AJ2112 said:

    Hello friend, in surfaces tab select skin, turn off all the specularity.  I used Millarose to illustrate left side with specularity, right side no specularity. 

     

    Thank you. I couldn't find Specularity setting but there was "Glossy roughness" and turning it up did the trick.

    hi there.. those settings are also affecting the final render, aren't them?

  • JustAMartinJustAMartin Posts: 11

    @brvsn  yes, I guess they do. After you have done all the model tweaking, you have to remember to reset Glossy roughness back to what it was before.

    I wish there were more viewport rendering options, something like "neutrally lit" or something, to avoid messing up surface settings.

     

  • brvsnbrvsn Posts: 213
    edited May 2020

    @brvsn  yes, I guess they do. After you have done all the model tweaking, you have to remember to reset Glossy roughness back to what it was before.

    I wish there were more viewport rendering options, something like "neutrally lit" or something, to avoid messing up surface settings.

    there is something in Draw Settings pane but it doesn't seem to change anything visible by my eyes..

    Post edited by brvsn on
  • Just change the glossy color to black.

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