3delight Standalone renderer vs. 3delight in DAZ

CostelloCostello Posts: 97
edited December 1969 in Daz Studio Discussion

My computer is in the fourth day of a massive render (large size, 16 raytrace depth, reflections out the wazoo). While I think the final result may be worth the wait, in the meantime I am unable to use the rest of DAZ, which is torture.

I'm looking at getting the free standalone version of the 3delight render engine and have heard it has more features than the internal DAZ renderer, but don't see anything specific out there about how the two compare. Does anyone know of a side-by-side feature list between the two, or just have any general knowledge and experience?

Thanks in advance for any hints you might have.

Comments

  • prixatprixat Posts: 1,590
    edited April 2014

    With the Beta out this week DS uses 11.0.47 and the current Standalone 3Delight is 11.0.5, for the moment we've caught up.

    Post edited by prixat on
  • MistaraMistara Posts: 38,675
    edited December 1969

    i don't see an exe in the standalone.

    how do you send a .rib to it?

    thanks

  • Herald of FireHerald of Fire Posts: 3,504
    edited December 1969

    My computer is in the fourth day of a massive render (large size, 16 raytrace depth, reflections out the wazoo). While I think the final result may be worth the wait, in the meantime I am unable to use the rest of DAZ, which is torture.

    I'm looking at getting the free standalone version of the 3delight render engine and have heard it has more features than the internal DAZ renderer, but don't see anything specific out there about how the two compare. Does anyone know of a side-by-side feature list between the two, or just have any general knowledge and experience?

    Thanks in advance for any hints you might have.

    The main benefit to using the standalone render engine as opposed to Daz Studio is largely that you don't need Studio running, so you can free up that extra RAM. In terms of performance, that can be an incredible boost but in terms of features you're not getting anything new out of it.

    There is a simple reason for why that is. When you render to RIB in Daz Studio it's using the same shaders, and the same models which the built in render engine would use. Since the engine itself just does what it's told to, there's no method for adding in features which Daz Studio doesn't currently support. Of course, you could probably get around this if you were to code your own shader in RSL (Renderman Shading Language) but I'm not sure how Daz would react to a shader which had unfamiliar functions.

  • CostelloCostello Posts: 97
    edited December 1969

    Thanks, guys. I'll have to try it out. I have Lux render, which I like, but it's slower and also a lot more adjustments than 3delight.

  • MattymanxMattymanx Posts: 6,949
    edited December 1969

    The stand alone version of 3Delight will only use up to 4 cores whereas DAZ Studio will use all your cores.

  • Herald of FireHerald of Fire Posts: 3,504
    edited December 1969

    Thanks, guys. I'll have to try it out. I have Lux render, which I like, but it's slower and also a lot more adjustments than 3delight.
    Luxrender is an entirely different beast to 3Delight, which is why it requires so many adjustments. It can give fantastic results though, so it may still be worth investing some time in if you're after realistic lighting. In the meantime, if you have any questions on how to achieve specific results in 3DL or Lux, feel free to post your Q's and ask away :)
  • StratDragonStratDragon Posts: 3,249
    edited April 2014

    i don't see an exe in the standalone.

    how do you send a .rib to it?

    thanks


    Install the stand alone and run it from a command prompt (the thing looks like the DOS prompt) in Windows
    Mac instructions here but the Windows instructions are included, depending on your DS you may or may not need an older or newer version of the stand alone.

    http://www.daz3d.com/forums/discussion/19607/

    Post edited by StratDragon on
  • XoechZXoechZ Posts: 1,102
    edited December 1969

    With the newer versions of the standalone renderer you do not need to bother with a command prompt any more. Just "render to rib" in DAZ Studio, then go to your rib file, right click it and select "render with 3Delight".

  • MistaraMistara Posts: 38,675
    edited December 1969

    does it have like a que manager of sorts, for batch rendering?

    thanks :)

  • StratDragonStratDragon Posts: 3,249
    edited December 1969

    does it have like a que manager of sorts, for batch rendering?

    thanks :)

    you can investigate this link here
    http://www.daz3d.com/forums/discussion/32786/

    honestly I batch in Luxrender which is amazingly simple but I have not tired in 3Delight

  • Takeo.KenseiTakeo.Kensei Posts: 1,303
    edited December 1969

    does it have like a que manager of sorts, for batch rendering?

    thanks :)

    See manual page 14 section 3.1

    You can simply batch render with a command line doing

    Renderdl "Path1/Rib1" "Path2/Rib2" ....etc

    simplest way is to open a command prompt, write "renderdl " then drag and drop all the rib and press space between the rib

  • stump3point1stump3point1 Posts: 139
    edited December 1969

    I know it may not be related but if speed and quality is an issue with 3delight(and Luxrender) you can try these lights with the DAZ Studio 3delight renderer. The results are pretty good and fast with these lights and in my opinion as satisfactory as Luxrender in speed terms although not quite as realistic they are passable renders.

    Age of Armour Advanced DAZ Studio Lighting Bundle:

    http://www.daz3d.com/lighting/advanced-daz-studio-light-bundle

  • edited December 1969

    Indeed, the new AOA lights help a lot in terms of speed. However, the export to Rib files in my case isn't working (for some reason colors seem 'bleached' out and sometimes even only in black and white), so I must use the 3Delight render in Daz Studiio itself. Which is a disaster by the way: what is this nonsense blocking all 8 cores of my machine, and using only two?! When is Daz going to do something about this? The standalone free version of 3Delight uses only two cores BTW.

  • StratDragonStratDragon Posts: 3,249
    edited May 2014

    ...the export to Rib files in my case isn't working (for some reason colors seem 'bleached' out and sometimes even only in black and white),....
    if your colors are getting knocked out you are using different versions of 3Delight between Studio and 3Delight and your shaders need to be recompiled for the version that is rendering.

    I...What is this nonsense blocking all 8 cores of my machine, and using only two?! When is Daz going to do something about this?....

    Daz3D does not need to do anything about any limit as they do not own any of the software used when you render. 3Delight is the sole property of 3Delght

    ...The standalone free version of 3Delight uses only two cores BTW....
    The standalone version uses 4 cores.
    http://www.3delight.com/en/index.php?page=3DSP_download

    Post edited by StratDragon on
  • Takeo.KenseiTakeo.Kensei Posts: 1,303
    edited December 1969

    Seems there is a bug with diffuse color in the latest 11.0.57 version. Use a lower version to get it working

  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited June 2015

    O.K. I know this is an old thread, and it was not initially for what I was looking for, tho I see a major discrepancy here.

    According to a Post here
    http://www.daz3d.com/forums/viewreply/544584/
    Daz Studio 4.6.2.117 has 3delight version 10.0.170. According to the date of the files in my computer that was 08Oct2014 (yes I kept it around for testing purposes).

    I'm guessing the version of studio discussed here is obviously not 4.7.0.12, however a much older version of Daz Studio (possibly Studio 4.5)???

    What version of Studio was Prixat referring to? And is there an easy way to find out what version of 3delight I currently have in Daz Studio 4.7.0.12, and in Daz Studio 4.8.0.55?

    (EDIT)
    Daz Studio 4.8.0.55 currently has 3delight 11.0.130 (thanks mjc1016 and Kettu)
    http://www.daz3d.com/forums/viewreply/835705/
    Daz Studio 4.7.0.12???

    Post edited by ZarconDeeGrissom on
  • millighostmillighost Posts: 261
    edited December 1969

    ...
    And is there an easy way to find out what version of 3delight I currently have in Daz Studio 4.7.0.12, and in Daz Studio 4.8.0.55?
    ...

    In DOS:
    
    Z:\> C:/ds_installation_path/bin/cppdl.exe --version
    cppdl version 11.0.130 win32 (Jan  8 2015, 89d5e0) "Berto Durante"
    Copyright (c) 1999-2011 The 3Delight Team.
    
  • mjc1016mjc1016 Posts: 15,001
    edited December 1969

    O.K. I know this is an old thread, and it was not initially for what I was looking for, tho I see a major discrepancy here.

    According to a Post here
    http://www.daz3d.com/forums/viewreply/544584/
    Daz Studio 4.6.2.117 has 3delight version 10.0.170. According to the date of the files in my computer that was 08Oct2014 (yes I kept it around for testing purposes).

    I'm guessing the version of studio discussed here is obviously not 4.7.0.12, however a much older version of Daz Studio (possibly Studio 4.5)???

    What version of Studio was Prixat referring to? And is there an easy way to find out what version of 3delight I currently have in Daz Studio 4.7.0.12, and in Daz Studio 4.8.0.55?

    (EDIT)
    Daz Studio 4.8.0.55 currently has 3delight 11.0.130 (thanks mjc1016 and Kettu)
    http://www.daz3d.com/forums/viewreply/835705/
    Daz Studio 4.7.0.12???

    4.7.0.12 was 3DL version 11.0.105...

    One easy way to check.

    Go into the Studio program install folder, then open the bin subfolder. Then open a console (cmd.exe) there then type in shaderdl.exe -v or tdlmake.exe -v.

    You should get this output in the console...

    shaderdl version 11.0.130 win32 (Jan 8 2015, 89d5e0) "Berto Durante".
    Copyright (c) 1999-2011 The 3Delight Team.

    or

    tdlmake 11.0.130 win32 (Jan 8 2015, 89d5e0) "Berto Durante"
    Copyright (c) 1999-2011 The 3Delight Team.

    The version numbers for the parts will match...so any of the utilities will have the same version as the main program.

  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited December 1969

    That is beautiful, thank you so much mjc1016 and millighost.

    Very useful tidbit. Just ignore my dyslexic moment at the prompt/shell, x86 not x64 dough, lol. It hasn't been 30 years since I've used DOS, tho it has been a while.

    DazStudio_4_6_2_118_and_4_7_0_12.png
    668 x 571 - 18K
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