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Same problems
It doesn't interact with other objects of you are using a static scene
How could you make objects collide with each other when they are both static? Could you please give an example of what kind of collision effect you want?
Hi Hamster,
I think what they meant regarding interacting with objects in the scene is this:
The breasts dforce squish effect doesn't seem to always work when an object such as an arm of a chair or table are intersecting with them. Sometimes I have gotten this to work but still trying to find a better means to get it from the start. It would be great if there was an interactable object dForce setting whether it was another dForce soft item or hard surface scenery object.
I can't get the standalone product to work as an addon.
I loaded up a character, added the addon, used the soft material on the character, and the soft addon material on the addon, and Daz tells me there are no dforce objects.
Am I missing something?
I'm going by memory here, I tried the product when it first came out and haven't used it much since, as it seems to have other so far un-mentioned problems if you move very far away from having massive breasts, but...
The Add-On can't just be applied to any character... The Keicy Figure itself has a dForce Weight Map applied to the Chest area, that map allowing the breasts to be affected by a dForce Simulation. I believe the Add-On is there to create a structure that keeps the general shape of the breasts throughout the simulation. Without the Add-On, the "dForce Breasts" of the Figure would react like an article of clothing, just draping under the simulated gravity like any sheet or article of clothing.
The process to use this system with any other Character would have been to load the Keicy Figure, then Dial Out the Keicy Head and Body Morphs in the Parameters or Shaping Tab, then apply the Head and Body Shapes you want to use, as well as the desired Materials for that Character.
The reason I'm even looking at this today is because of the new product in the Store which seems to be stock Genesis 2, 3 and 8 Figures with the Weight Maps and Add-Ons, but no "Keicy" Shapes or Materials applied in order to do the above Process without having to remove them first. (Kudos Hamster, awesome way to implement the System in a more versatile way for most Generations!)
Also, if I'm understanding the questions about trying to Simulate without Animation, for instance having the breasts be affected by the Figure's arm or anything else, isn't really going to work without at least Simulating from some Memorized Pose. It's exactly like Simulating Clothing, where without Animation or Starting from a Memorized Pose, if the dForce Surface is already intersecting with something in a Static Pose, it doesn't work the same at all.
If anyone having this issue wants, you can try getting the Pose you want ready, then make some small Figure Pose change, like moving the arm down so that it isn't intersecting with the breast(s), or any tweak to the Pose of the Figure that moves the intended collision item and the breast(s) away from each other, then with the Figure Selected, in the Main Menu choose: Edit >Figure >Memorize >Memorize Figure Pose. Now if you undo those pose tweaks (best to note the original Values so you can manually change them back, as at this point Undo will just reset the Memorized Pose) in the scene so that you're back to the desired final Pose, if you turn "Start Bones from Memorized Pose" ON, in Simulation Settings, you'll get a small "Animation" when you Simulate that should create the desired affect without having to set up an actual Animation in the Timeline.
If needed, with "Start Bones from Memorized Pose" set to ON, right under it in Simulation Settings, you can increase "Pose Transition Time" to slow down that "animation" and possibly get more desireable results...
Just got this today and ran into problems How do you use it? Finding this forum I will read carefully when time permits. I just wanted to point out that The user manuel is hiding in a folder called "User manual" at the base level of wherever you install. It would certainly be nice to have a user link in the library to find that manuel.
Can't wait to give it a try.
So, how about a dForce ass next?
We had a dforce donkey once, but I cannot seem to find it in the store now.
The defalltable donkey was, as I recall, a variation on the deflatable pony one April Fools' day.
a dForce bottom would be useful so often. I don't need to jiggle breasts/impact them that often, but seated poses would benefit from dForce a lot.
In Materials\Skin Options
1.Select Keicy apply "Delete Body Top coat bump map.duf".
2. Select Gens and apply "Delete Gens Top coat bump map.duf"
3. If you apply skin option to body,you should select the gens and apply the option to gens too.
How do I use the HS dForce Breasts on a G2F model? I've followed all the directions and the breast seem to shrink a bit then deflate. And seems can be seen forming around the breasts as they move... :/
For difference size of breast ,you should change the value of Iterations (Per Subframe) in “Simulation Setting” tab. Only one rule:the bigger size of breast,the lower value of "Iterations (Per Subframe)"
Maybe you should use a higher value of "Iterations (Per Subframe)"
Or check whether "dForce Breast Addon for G2F.duf" has been applied to G2F.
I saw that some peeps already asked about it, but are there any plans for a dforce badonkadonk?
I've only just started messing with this. I've loaded keicy with breast add-on, removed keicy shape and added my own figure via slider, set a pose but when I simulate, the breast only moves a tiny bit. Also, the different softness settings don't seem to change the dforce surface settings.
"Softness settings" is just fine tuning.
If you want to see a big difference, change the value of Iterations (Per Subframe) in “Simulation Setting” tab.(Lower value means softer).
For biger difference,you can change the value of 'Subframes'.
You can use Animation Solution preset to see the example.
When I changed to the differnt softness settings, there was zero change in the surface settings so I really don't think they are fine tuning anything, either that or they are just not applying to the character.
I'll have to try turning down the iterations and see what that does. I had already tried turning them up, but there was almost no difference.
Maybe the breast is too small to see the difference?
I transfered the Ly Mikaella morph over to G8, loaded Kaeicy, removed the Keicy morph and dialed in the Mikaella morph. I don't think the breasts are too small. If anything, they are a little larger than normal but not super-sized.
I think you should set the value of Iterations (Per Subframe) to 1~6, or set Subframes lower than 8
If the Iterations (Per Subframe) higher than 32.You can hardly see the difference,unless you set the FPS higher than 120
Thank you Hamster, I will try that. I went higher with both with the impression that increasing the subframes and/or iterations would increase the movement but I don't think I tried going lower.
Hello Hamster,
I am currently trying out the dforce breast but for some reason I do not see anything happening?
I have loaded the G8F model + Breast add on together
and then loaded the HS Dforce breast static since I dont ahve an animation, just a simple bent over pose to see results
But there is not gravity affecting the breast? i tilted and bent over the model but the breasts arent moving at all
here is what i mean
https://ibb.co/3F71PWt
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Just in case I also tried HS dforce breast bouncing for 30fps
as well as 90fps
all 3 dont make a difference, any ideas?
Yes,If you load G8F instead of "HS !Keicy with DFbreast.duf".You won't see any gravity effects.Because There isn't any dForce weight on G8F base.
The easiest way is load "HS !Keicy with DFbreast.duf".Zero it's shape and load your custom morph and material.
The complicated way is copy the dForce weight map from Keicy, paste to G8F base and then load your custom morph and material.
FPS preset is made for Animation.If you have a timeline animation.At the bottom of your screenshot,under Timeline tab ,find the FPS 30,change the value to 90,click simulate(Animated, not Current Frame) and play animation,you can see the difference.
Thank you Hamster,
So if i was to have a posed G8F with applied body morphs for larger muscles,
Would this "The easiest way is load "HS !Keicy with DFbreast.duf".Zero it's shape and load your custom morph and material."
still be the most efficient way to apply the dforce?
Do you have/or could you make a step by step tutorial (video or otherwise)
showing how to do this step?
Select your posed character,File->save as ->Properties Preset, is the most efficient way to save your current shape,materials,and pose.
Drap the Properties.duf to Keicy can quickly apply them.
Very confused. I bought the Keicy figure with dforce breasts and worked out how to use her. Sadly I could not use it on other figures: I could load Keicy and lose her head and body shape but could not manage to load other characters onto this figure. But the effect worked so well that I bought the new V2 for hips/breasts for Gen 3 and 8. I am totally lost here. I load a figure, apply the dforce breast, apply a solution. All seems well, but when I run the simulation the breasts just collapse and explode. What do I need to do?
For Keicy, if you want to use on other figures, the most simple way is
1.Load Keicy character, dial other figures head and shape (or apply their shape.duf file)
2.Apply other figure's material