The Eyes have it: more wierdness
![IsaacNewton](https://secure.gravatar.com/avatar/6a994135744cfeee37c5720f595a116e?&r=pg&s=100&d=https%3A%2F%2Fvanillicon.com%2F6a994135744cfeee37c5720f595a116e_100.png)
I'm working on a heavily morphed Genesis 8 female head; commercial morphs, Zbrush morphs, scaling etc. Somewhere along the line, the joint geometry of the eyes has got screwed up and now when I use the Side-Side eye morph slider the eyes do literally move sideways instead of just turning to look sideways. (see attached image)
Can anyone suggest/explain how I can reset or readjust the eye geometry so that the Side-Side slider just makes the figure look to the side rather than having the eyes pop out of their sockets?
![](https://farnsworth-prod.uc.r.appspot.com/forums/uploads/thumbnails/FileUpload/36/ce2e30e7ac405458bb5c2abe6063a7.png)
![](https://farnsworth-prod.uc.r.appspot.com/forums/uploads/thumbnails/FileUpload/36/ce2e30e7ac405458bb5c2abe6063a7.png)
eyes.PNG
1253 x 286 - 467K
Post edited by IsaacNewton on
Comments
You need to use Edit>Figure>Rigging>Adjust Rigging to Shape
Yes, tried that and it didn't work; at least not the first time. As it happens, there were also issues with the neck and Adjust Rigging to Shape, did improve that a bit, and somewhere along the process (repeated iterations of the Adjust Rigging to Shape process), the eyes have been fixed. I would have thought Adjust Rigging to Shape would work first time, but apparently not always. Still, thanks for the reply.
Isaac, try this tool from Zev0 - https://www.daz3d.com/shape-rigger-plus
it takes ALL the pain out of the adjust rigging to shape step.
Thanks Mattymanx, I'll give that a go.