Motion Blur

Salem2007Salem2007 Posts: 513
edited December 1969 in Carrara Discussion

I was playing with the motion blur setting in Carrara this weekend trying to achieve a certain look for a still image, but I wasn't able to fully create what I had envisioned. I was trying to create an image of someone swinging a sword from high over the left shoulder to full extension of the right arm--like swinging a baseball bat.

I tried doing this in 2 frames, 5 frames, and a full 24 frames with the blur set up for 2, 4, 6, 10, and 20 extra frames. When I render the motion blur, I only get a blur around the middle and end. I want to render the complete arc of the swing, not just a little in the middle.

This is probably not the way motion blur is intended to be used, and I could probably use some post work to get what I want but I'd like to understand how motion blur works in Carrara so I can use it effectively for other things. Does anyone use motion blur or know of a tutorial for how to use it? I can't help think that I haven't configured the settings properly and trial and error isn't working out.

Thanks in advance!

Comments

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,229
    edited April 2014

    I have very unintentionally gotten a motion blur effect using layered image sequences saved as gifs with alpha channel which makes me think this is the way to go
    render your background image with first pose then add the movement ones with figure alone with alpha as layers and combine them as one image.

    Post edited by WendyLuvsCatz on
  • Salem2007Salem2007 Posts: 513
    edited December 1969

    Yeah--that's my back up plan...probably the best way to go. What kind of filter would you use to give the images a time-lapse effect? I guess fade them gradually from last to first?

  • DUDUDUDU Posts: 1,945
    edited December 1969

    I tested with the blades of a helicopter but I never had good performances.
    My solution was to make a render of the blades alone and to add the motion blur in After Effects.

  • McGuiverMcGuiver Posts: 219
    edited December 1969

    Motion blur is based on the speed of the moving object....IE: if it moves slowly, the blur will be minimal or non-existent....it has to be moving fast to blur the object.:bug:

  • wetcircuitwetcircuit Posts: 0
    edited December 1969

    if you search Faba's tutorials at ShareCG, she has a tutorial for exactly the effect you are describing. I think she used ERC but I have not read the tutorial to be sure....

    Another option might be to set the blade to be a particle emitter so it leaves a trail of tiny particles during the swing.

  • DUDUDUDU Posts: 1,945
    edited December 1969

    Another option might be to set the blade to be a particle emitter so it leaves a trail of tiny particles during the swing.

    He, a propeller which turns slowly while emitting particles, that must be beautiful to see, especially with a perpendicular force which propel them helical, I want to test that!

  • DartanbeckDartanbeck Posts: 21,583
    edited December 1969

    if you search Faba's tutorials at ShareCG, she has a tutorial for exactly the effect you are describing. I think she used ERC but I have not read the tutorial to be sure....

    Another option might be to set the blade to be a particle emitter so it leaves a trail of tiny particles during the swing.

    I was about to say the same thing. If you own the ERC, this would be a very predictable way to go, and very satisfying!

    Since I've owned Howler, I've found it to be incredibly easy using the rotoscoping tools. I create a selection using the curve tool somewhere in the middle of the action sequence, making the selection slightly larger than I need it to be. For something like this, it would be a very simple shape. Using the Roto tools, I add a keyframe there, which locks the tool from more points being added - which is why I start in the middle of the action. Now go back to frame 1. if the selection is to be non-existent, I simply flaten the shape by dragging the points around, and keyframe that. Scrub through the animation and form the shape, keyframing as I go. When I'm done, I select to use the curve as alpha, and then add a slight Gaussian blur to the selection itself, which is why I make the selection slightly larger.

    Now, in the timeline editor, I apply the motion blur or , for this one, perhaps Mystic Vision, and keyframe the effect of the blur as I need it. So it will likely start with zero blur intensity and become full strength in the middle, perhaps fade a bit at the end, depending upon the clip, of course. Anyways, there's a thought if you have Howler.

  • Salem2007Salem2007 Posts: 513
    edited December 1969

    Thanks all--you gave me some things to think about that had not come to mind. The particle emitter sounds like it could create a cool effect--might have to play with that....

    Dart--do you have any examples of the technique you've described? It sounds like it could be a useful option.

  • DartanbeckDartanbeck Posts: 21,583
    edited April 2014

    Salem2007 said:
    Thanks all--you gave me some things to think about that had not come to mind. The particle emitter sounds like it could create a cool effect--might have to play with that....

    Dart--do you have any examples of the technique you've described? It sounds like it could be a useful option.


    Edit:
    Making a quick animation avi now - perfect for this example.
    Howler can open avi and image sequence animations, and then save them either way as well.

    In these techniques, something to be aware of which, especially in this case, works to our advantage: blur and motion blur, etc., type of effects can use pixels of colors outside of the selection. When the effect is being calculated, it ignore that there is a selection for those purposes. But the effect will only actually be applied to the selected area. So we just have to make sure that we apply some sort of blur to the selection itself, to blend the difference between the effect, and what doesn't get effected - you'll see what I mean in this example. Just waiting for the render to finish.

    Post edited by Dartanbeck on
  • Salem2007Salem2007 Posts: 513
    edited December 1969

    if you search Faba's tutorials at ShareCG, she has a tutorial for exactly the effect you are describing. I think she used ERC but I have not read the tutorial to be sure....

    Another option might be to set the blade to be a particle emitter so it leaves a trail of tiny particles during the swing.


    I found this tutorial, but I'll have to load the sample file tonight. Do I need the ERC to use this or is that just a "helper"? It's been on my to-buy list for a while, but it's a bit pricey for me right now....

  • Salem2007Salem2007 Posts: 513
    edited December 1969

    Salem2007 said:
    Thanks all--you gave me some things to think about that had not come to mind. The particle emitter sounds like it could create a cool effect--might have to play with that....

    Dart--do you have any examples of the technique you've described? It sounds like it could be a useful option.


    Edit:
    Making a quick animation avi now - perfect for this example.
    Howler can open avi and image sequence animations, and then save them either way as well.

    In these techniques, something to be aware of which, especially in this case, works to our advantage: blur and motion blur, etc., type of effects can use pixels of colors outside of the selection. When the effect is being calculated, it ignore that there is a selection for those purposes. But the effect will only actually be applied to the selected area. So we just have to make sure that we apply some sort of blur to the selection itself, to blend the difference between the effect, and what doesn't get effected - you'll see what I mean in this example. Just waiting for the render to finish.

    Thanks for going to the trouble--I hope it wasn't an inconvenience. Sometimes I need a picture to go with the words---makes it all come together for me!

  • cdordonicdordoni Posts: 583
    edited December 1969

    Since I've owned Howler, I've found it to be incredibly easy using the rotoscoping tools. I create a selection using the curve tool somewhere in the middle of the action sequence, making the selection slightly larger than I need it to be. For something like this, it would be a very simple shape.

    Good point.

    Rotoscoping could be more effective for some things than doing the effect in 3d or allow you to do an effect that you might not be able to achieve by other means.

  • DartanbeckDartanbeck Posts: 21,583
    edited April 2014

    Not a problem. I've been meaning to do this topic anyways, so you just clenched the deal, so-to-speak! ;)

    So without further ado, welcome to another Dartanbeck Babble session, this time on the wonderful working of Howler's rotoscoping tools:
    Howler Motion Trail
    No music or sound effects, I promise! :ahhh:

    MotionTrailGIF.gif
    220 x 173 - 531K
    Post edited by Dartanbeck on
  • DartanbeckDartanbeck Posts: 21,583
    edited April 2014

    As you can see, I could have spent more time to make it nicer, as I was just talking and showing, not going back and fixing. After seeing the results of the tutorial, I would prefer to use my AnyFX Plugin "Rays" radial blur, rather than the mystic vision that I used in here. (EDIT: Mainly because that is the filter I'm used to using, so I'm more accustomed to its settings. That plugin has it's own timeline, but I find that I like the Howler timeline better) However, after the tutorial was done, I pressed the timeline's undo button and ran the Mystic Vision filter again, only this time with far less intensity in that strongest part, and far shorter period for that strongest value, and it turned out great. The gif above is just as it ends up at the end of the tutorial, except much fewer frames to cut down on the size of the gif, and it turned out to play back much slower than an avi, so the drastic nature of my over-saturation of the effect is even more noticeable! LOL But you can at least get an idea of the simple workflow, using only one of the great filters in this awesome tool.

    Post edited by Dartanbeck on
  • wetcircuitwetcircuit Posts: 0
    edited December 1969

    ... I responded here but the forum ate my post... :blank:
    I don't even remember what I said...

  • jrm21jrm21 Posts: 140
    edited December 1969

    If you are working with a video editing program, you could do this in post. That will likely give you the most options for customizing the look and getting what you want.

    I would suggest rendering the animation "as-is." Then do a second render of just the sword blade.

    In your editor, place the "blade only" animation on top of the "full" animation. By using different blurs and effects on the top channel, you can dial in whatever you want.

    You can also create multiple tracks of the "sword only" channel. By time shifting, blurring and playing with opacity, you can create a number of different motion effects.

  • Salem2007Salem2007 Posts: 513
    edited December 1969

    As you can see, I could have spent more time to make it nicer, as I was just talking and showing, not going back and fixing. After seeing the results of the tutorial, I would prefer to use my AnyFX Plugin "Rays" radial blur, rather than the mystic vision that I used in here. (EDIT: Mainly because that is the filter I'm used to using, so I'm more accustomed to its settings. That plugin has it's own timeline, but I find that I like the Howler timeline better) However, after the tutorial was done, I pressed the timeline's undo button and ran the Mystic Vision filter again, only this time with far less intensity in that strongest part, and far shorter period for that strongest value, and it turned out great. The gif above is just as it ends up at the end of the tutorial, except much fewer frames to cut down on the size of the gif, and it turned out to play back much slower than an avi, so the drastic nature of my over-saturation of the effect is even more noticeable! LOL But you can at least get an idea of the simple workflow, using only one of the great filters in this awesome tool.

    Thanks, Dart! I understand a little better, now. I have not plunged into Howler, yet--I have a few other tools I'm trying to make work (Magix Movie Edit and Hit Film). I keep thinking about Howler every time it goes on sale, though. I have an old copy of Photoshop that I used for years, but it doesn't work well with my current OS, so I've been using Gimp for a few months. Maybe I can duplicate your example somehow. I'm going to go through your tutorial as soon as I get time tonight....gotta work first, mow the grass, kids want to ride bikes, etc.....

    Sometimes Daz has to wait!

    Thanks again for the example and tutorial...I can't wait to give it a try!

  • Salem2007Salem2007 Posts: 513
    edited December 1969

    jrm21 said:
    If you are working with a video editing program, you could do this in post. That will likely give you the most options for customizing the look and getting what you want.

    I would suggest rendering the animation "as-is." Then do a second render of just the sword blade.

    In your editor, place the "blade only" animation on top of the "full" animation. By using different blurs and effects on the top channel, you can dial in whatever you want.

    You can also create multiple tracks of the "sword only" channel. By time shifting, blurring and playing with opacity, you can create a number of different motion effects.

    I think I have that option in one of my editors--I'll give it a try. I was trying to make a still image with a full sword blur (trail is a better word) swing, but I think I can export a single frame after I composite.

    ... I responded here but the forum ate my post... :blank:
    I don't even remember what I said...

    My earlier post was eaten as well.....I thought I hit submit. Maybe I took too long to type!

  • jrm21jrm21 Posts: 140
    edited April 2014

    Salem2007 said:
    I was trying to make a still image with a full sword blur (trail is a better word) swing, but I think I can export a single frame after I composite.

    Didn't realize you were making a still. That actually simplifies things.

    Instead of a video editor, use any image editor that supports layers. Put the full image on the bottom and the sword image on top. Play with filters and effects to get what you want.

    Alternately, you could probably create something directly in Carrara to accomplish the same. I am think along the lines of an object that covers the entire sword motion. Create a "blur" effect in the shader and/or use a texture in the shader to do the "motion blur" you are looking for.

    Post edited by jrm21 on
  • Salem2007Salem2007 Posts: 513
    edited December 1969

    jrm21 said:
    Salem2007 said:
    I was trying to make a still image with a full sword blur (trail is a better word) swing, but I think I can export a single frame after I composite.

    Didn't realize you were making a still. That actually simplifies things.

    Instead of a video editor, use any image editor that supports layers. Put the full image on the bottom and the sword image on top. Play with filters and effects to get what you want.

    Alternately, you could probably create something directly in Carrara to accomplish the same. I am think along the lines of an object that covers the entire sword motion. Create a "blur" effect in the shader and/or use a texture in the shader to do the "motion blur" you are looking for.

    Well, I had an image in mind to start with, but I'm sure I'll want to animate it in the future. I never thought about using shaders for this...interesting. Shaders, Particles, Layers, Filters, Rotoscoping! I'd better start small or I'll experiment for weeks and never finish anything!

  • Salem2007Salem2007 Posts: 513
    edited April 2014

    Ok--here are two tries at the still image version. I think I need to tweak some of the layers, but I kind of understand what I'm trying to do. I'm going to try some of your ideas with animation tomorrow. Thanks to everyone for helping! (Please ignore the lighting and set-up..this was a quick and dirty test :-) )

    test2.jpg
    1280 x 720 - 821K
    Test1.jpg
    1280 x 720 - 817K
    Post edited by Salem2007 on
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