Lock render on chosen camera

brvsnbrvsn Posts: 213

hey, is there a way to lock renders with a camera instead of the active viewport? when composing, checking lights etc I make many renders and small changes, so it happens that I forgot to make the camera viewport active and start rendering whatever I was editing

Comments

  • fred9803fred9803 Posts: 1,564

    Not sure what you actually mean. Set up your render with a "camera" and not the "Perspective View" as it's not really a camera and the viewpoint with be lost after the scene is closed. Create one or more other cameras to do your moving around the scene etc. then go back to first "render camera" when it's time to render.

  • brvsnbrvsn Posts: 213
    fred9803 said:

    Not sure what you actually mean. Set up your render with a "camera" and not the "Perspective View" as it's not really a camera and the viewpoint with be lost after the scene is closed. Create one or more other cameras to do your moving around the scene etc. then go back to first "render camera" when it's time to render.

    thanks for reply and sorry if I wasn't able to explain what I meant..

    so, to make an example: I have a 4 viewports window, one with a camera and others with perspective, front view or whatever.. to check stuff in final render and not on preview I make a smaller render, then change something and render again and so on.. I do changes on perspective mode most of the times, so before rendering I need to click again the camera viewport or the render will use the viewport that is maybe aiming to a light or to a small detail of the scene..

    Between all the option we have for render settings it will be useful to have an option to lock the render on a camera we could choose, so everytime we hit the render button it would render using always the camera and not the last active viewport.. I don't know, maybe there's already a way to do something like that using scripts..

  • fred9803fred9803 Posts: 1,564

    Yeh brvsn. It would be good to assign a particular camera as the "rendering camera". But it's probably just as easy to switch that camera when it's time to do the render. It takes just a second, or longer if you're using Iray preview, but you wouldn't be using Iray preview to do minor adjustments to a character or light anyway.

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