EuropApt Lamp without Structure
![Loony](https://farnsworth-prod.uc.r.appspot.com/forums/uploads/userpics/966/n83LATNMFGKE1.jpg)
Hi,
I have this appartment:
https://www.daz3d.com/european-style-apartment
And I wanna use that Lamp at the roof (which there have also no light):
But it is empty inside:
And well, the emission make nothing :(
Interesting is, it HAVE a emission map:
And yes I did turned the mission off there, cuz it doesnt work.
I made the emission now on the glass:
I use Watt for the inside, but... it doesnt look as good as it should.
Any idea what I can do? Also... it have 2 surfaces with 44polygons in the geoeditor but both are not there.
No bulb no emission.
Post edited by Loony on
Comments
Yes, there look to be two material zones with emission set, but there also seems to be no geometry/mesh associated with them, even ramping Luminance into 7 digits had no effect! I copy/pasted LampEmis surfaces settinsg to PNTR_GlassTranslucent and that seems to, at least, be a lot better, and is very much akin to your approach.
I used now a bulb from a other lamp, did delete everything around and did moved it in.
I reduced the cutout a little bit.
I build now the Floorway to make a walk from room 1 to room 2 and that room have the other Bulb which have a Light Promo picture.
its the same Lamp.
but:
it have Emission settings AND a own Surface already, but... there is no object.
But even with emission on is it not very bright.
So I have to readjust it by myself, its a bit sad, that the Lamp get not correct adjusted for the Preload Set :/
I am not sure, if I am answering your question, but each light has an on and off morph inside the parameters tab. You can control the light that way. I have used both the kitchen and the above lamp in other products to light rooms that have poor lighting. Let me know if this helps.
Oh.... really xD... I mean... I never! Looked in the parameters, I am in the workflow to look instant in the surface to check the emission :D
Man I feel stupid :(
I didnt thinked about to check the parameters, but I will do that! ( I am in a Long time render atm QHD).