Clothing partly on

How do you adjust clothing so it is only partly on, or even in a person's hand?

For example, let's say you have a guy working out in a gym, and he gets sweaty, so he starts taking off his shirt. How would you make it look like he's lifting the shirt?

Maybe you have someone who just got to the beach, and has her bathing suit under her shorts, and starts to take them off. I am not sure how to do this. I don't even know how to show a shoe half on or off.

Admittedly I am very new to this and am still going through a few tutorials. But his question has bugged me, and the closest answer I found showed pinning a dress to a hand. Although I found it seemed to partially deform the dress. I wasn't sure if there was an easier way too.

Is this a function of dForce clothing? 

Comments

  • ParallaxCreatesParallaxCreates Posts: 450
    edited May 2020

    I'd say alot of what you mention can be accomplised via dForce.

    Say you want this guy to hold his shirt in his hand while he's wiping the sweat off of his forehead. I'd do something like this:

    1. Load the shirt into the scene without having the Genesis character selected.

    2. With the shirt selected, I'd go to Edit > Rigging > Convert Figure To Prop.

    3. Then I'd parent the shirt to the Genesis character's hand, pose him in a "start" pose then move my timeline slider to frame #30 and pose him in the desired pose. i/e the shirt on his forehead and him holding it there.

    4. Then I'd make sure the Simulation Settings are set to Animated (Use Time Line Play Range).

    5. Hit simulate.

    Ofc this would take some trial and error but that's what I would do. Purposely clipping the shirt to the hand would help keep in place as it travels to the head during the animation.

     

    You might want to have the shirt hang off of a primitive sphere to get a nicer shape to parent to his hand. Run the simulation with the shirt clipping into a cube or sphere. Then, export that shape out as an OBJ. Then import back in via Morph Loader Pro to create a morph of the shape for the shirt in question. Dial in the morph, run steps 3-5 again.

    Something like that.

    Post edited by ParallaxCreates on
  • Thanks, that does help. 

  • AJ2112AJ2112 Posts: 1,416

    Hi friend, don't know what character used, but I use product called Fit Control by Zevo to make adjustments to outfits.  

    https://www.daz3d.com/fit-control-for-genesis-8-males

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