Is it possible to export Genesis 8 models in T-Pose? (FBX)

Noob question: I'm trying to export Genesis 8 models in T-Pose and not the default A-Pose to save time doing it manually elsewhere.

I found a script that puts the model in a perfect T-Pose in DAZ and attempt to export as FBX- but it defaults back to A-Pose on export and cant figure it out or find any guides/help.

Is it possible to do what I'm asking? If not then that's fine- jus wanted to save some time is all :c

Comments

  • Richard HaseltineRichard Haseltine Posts: 100,804

    Have you tried activating the Joint Editor tool and using right-click>Edit>Bake Rotations? What are you wanting to do with the T-posed figure?

  • plj1225plj1225 Posts: 26

    Joint Editor Tool + Bake.. this is almost perfect!! TYTY! So close yet still not right. Argh!

    I was finally able to import a proper T posed character into Unity and rig it correctly. One small problem (isn't there always).. baking the joints causes outfits to no longer fit on export. Tried Adjusting as well, no luck.

    Image 1 looks correct but is not baked resulting in rigging issues.

    Image 2 looks incorrect but it *IS* baked and results in a properly riggable character.

    Any ideas?

    notbaked.png
    456 x 401 - 164K
    baked.png
    377 x 456 - 127K
  • plj1225plj1225 Posts: 26

    And just a few moments later.. FINALLY FINALLY FINALLY got it!

    Manually adjusting the outfits doesn't work, but changing the Fit To Mode to Redirect Transforms does.

    I still need to edit the colliders but FINALLY!! :D:D:D Much ty!

     

    _IMG_20220818_164448_01_.jpg
    1944 x 2582 - 1017K
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