Collada export: Morph names are not exported.
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What I did:
I exported Collada .dae with morph targets
Problem:
Morph names are not exported, qhen opened on any other 3D software (Blender, C4D, etc)
What I need:
How can I have the morph name included on .dae export?
Comments
missing, or not correct? (e.g. carrying suffixes, or prefixes, or spaces or ...) - there may be a way to fix globally with an editor (notepadd++, vim, emacs, etc.)
I kind of recall reading about incorrect naming rather than missing, but the result may look the same to Blender/C4D, etc. Perhaps a google search ("site:daz3d.com collada") of these forums (internal forum search is *really* lacking) will dig that thread up - it's been a while since that was discussed so far as I recall.
As with most 3D tools, the DS exports/imports with other tools are kind of hit or miss, but can often be finessed into working. We never really know who's got the problem but it's great that everyone has so many standards, eh?
--ms (no affiliation with DAZ)
Thanks for the inputs! Its actually missing.
When you look int code, it should have the name tag, as market bellow. But this is missing on export (I manually included), so no names are NOT exported.
On your dae export, are those included? If yes, then maybe its due to my Daz version on Mac Catalina?
I can't check right now - maybe someone else can check sooner. sorry.
The only other idea (off the top of my head) I can offer would be to maybe edit/adjust the morph-names in the DS sliders to match the data that (is) in the export? It's an ugly hack, and it may be an absurd sugggestion, relative to the available data, but many hacks like these have worked for the clever users in this environment. You might say it comes with the territory.
--ms
yup, the other software I eill import only accepts DAE. : /
Tried that, but its a problem with collada export. FBX for ex works fine for morph names